In the Diablo 4 game, players can try different professions to start the game, so how to play the Ranger Trap Control Flow? Here is a set of Diablo 4 Ranger Trap Control Flow configuration ideas for everyone. Friends who need it can refer to it.
The basic idea is to knock down the poison, gather monsters by taking life, and harvest with the shadow-infused whirling blade. The key power is
2. Lucky Hit has a probability of being vulnerable to traps, covering the vulnerability rate.
2. A lucky hit will stun the vulnerable state.
3. With a lucky hit, the sharpshooter skill will cause a critical hit probability to obtain a layer of shadow curtain (you don’t need to put a skill slot, you can also permanently reduce the damage by about 10 for free, which is an average, and it is basically full when fighting BOSS)
1. I won’t talk about the whirling blade, it does the most damage, and most of the damage is caused by shadow infusion and whirling.
2. Main resources increase damage.
3. Use basic skills and the next core skill to increase damage.
4. The damage per second increases when standing still. This is done by standing in a group of monsters.
1. Cause damage and stack armor.
2. 20% damage reduction for basic skills.
3. Accused of being unstoppable.
The final exposure of skill points
The skill is to put some damage-increasing points and damage-reducing points, and then when the full points are used, it will cause a critical hit to the stunned enemy and knock him down.
Specializing in combos, there is no shortage of energy or CD at this stage.
When you see a monster, collect Life or Poison first, move forward and then shadow infusion, go into AAA, spin around AAA, click on Poison and Life when they light up.
The monster group is controlled from the beginning to death.
Take a proper look at your defensive affixes. As long as you don't get knocked out, you can just stand up and roll your face while rolling the keyboard.
It depends on whether you can stack up your defense in the later peak game. As long as you don't get defeated, you can beat it.
Elites are most afraid of the monster that flashes and has group control, so it's okay to use a defensive power when it's unstoppable and more versatile, and when the defense is low.
The idea in the later stage is to adjust the CD matching skill cycle, find a better threshold for critical hits and lucky hits on the damage side, and just do a good job on the defensive side. The ranger has no shortage of damage and is just squishy. There is too little defensive surface, not even a native shield, and the shadow curtain is unstable.
I don’t know if it’s possible to use the control flow skill loop to make up for the defensive aspect.