The test server of the new version of Teamfight Tactics s9 has been launched. Here, the editor has compiled the attribute introduction of all city-state effects in Teamfight Tactics s9. If you are interested, please take a look at the introduction of all city-state attributes in s9.
Starting from Phase 2-1, after each draft and PVE round, a Void Symbiote will infect a square on the board. This square provides 20% damage reduction if it is in the first 2 rows, and 20% if it is in the last 2 rows. % increased damage
Provides an unstable ready-to-wear item that pops up and transforms into a random piece of equipment each turn
Travel to a random location not currently shown
At stage 4-5, a consumable [Masterpiece Upgrade] is provided, which allows you to upgrade a piece of equipment you have carried to the light version of the equipment.
Provide 1 [Ornn Equipment Forger] at stage 2-5 or stage 3-5
Replaced with Swift Crabs every PVE round, which provide additional loot
Combat rounds with players will time out 20 seconds after starting (instead of 30 seconds)
2-1 gives 1 [Golden Shovel]; in the preparation phase, players carrying golden shovels, emblems, and crowns will feed nearby friendly players a [Poro Delicacy] +7HP
In the 1st and 5th rounds of each stage, a high-level chess piece is provided. The rank of this chess piece is based on the current stage.
At the beginning of stages 2/3/4, 1 [Secondary Hero Replicator] will be provided. At stage 5 and after, 1 [Hero Replicator] will be provided instead.
When reaching 40 health points, receive a blessing from the gods of Targon.
At stages 2-5 and 4-5, 1 [Golden Shovel Crown] will be provided.
When units die, there is a certain chance to collect their souls. Every 50 souls collected will grant you a loot orb, whose value is scaled by the number of souls you already own.
Every time a player is eliminated, all players will open an arsenal. The options in the arsenal are 4 pieces of ready-made equipment from the eliminated player.
Whenever you create a complete outfit, provide 3 gold coins.
There is no interest as a substitute in this round, starting from stage 2-1, you will get 3 gold coins each round.
Each time you choose an enhanced rune, you will receive 4x the number of gold coins you already have.
All the strengthening runes provided in this game will be of Prismatic level.
You get unlimited times of empowering rune re-spells, but each time after the first time will cost 1X the number of slots of gold coins.
This game will no longer provide strengthening runes
Heroes in the basic equipment draft stage will carry 2 pieces of basic equipment (instead of 1 piece)
The PVE rounds in stages 4-7 will be replaced by a treasure trove, which can be replayed infinitely. Each replay costs 2 gold coins.
At the beginning of each round, if there is no [Equipment Disassembler] on the preparation table, you will get 1
Every time a strengthening rune is obtained, a random [Arena Grid] will appear. Players placed on the [Arena Grid] will receive a piece of equipment that they can use.
Every 2-1, a placeable battle flag is provided. At the beginning of the battle, it provides 20% attack speed and 10% of the maximum health shield value of each chess player on the adjacent tile.
1. Light Shield Family
Provides a powerful [Crown of Demacia] at stage 2-1. If the bearer dies, you will immediately lose the battle.
2. Forbidden Stone Forest
All chess pieces become 15% larger and have 150 extra health.
At the beginning of each phase, provide a chess piece that is perfect for your team!
In Phase 2-1, a slot in your preparation table will turn into a bush, and the chess piece placed in it will contribute its bond to your lineup.
A consumable is provided in stages 3-5, which you can place on a chess piece to open an arsenal (including the emblems of each bond of the chess piece).