In the Arknights game, after-sales adjustments have been made to each sub-category of operators, that is, adding modules. However, some modules are useless, but some are very practical. Many players do not know the auxiliary craftsman module. How is the effect of the group? Let us take a look at the effect introduction of the Arknights auxiliary craftsman module.
White iron
Branch characteristics: Can block 2 enemies, use support devices to assist in combat, the support device holding limit +1, and the deployment cost is reduced
White value improvement: attack, defense, attack speed
Upgrade effect: When there are own devices in the 8 grids around Baitie, the skill recovery speed is increased. When these devices are damaged, there is a certain chance + recycling so that Baitie can obtain an additional 1 grid of devices.
This effect looks pretty good, but please note that the upper limit +1 here is the upper limit of possession, not the upper limit of deployment. This effect can only be said to be acceptable. After all, during actual combat experience, Baitie has never experienced a shortage of devices. What really has practical value and significance is that the deployment cost demand is actually reduced. I don’t know the specific value. If it is halved, it will be perfect. If the fixed cost is reduced, then it is estimated that the white iron will be -3 cost at most, but personally I still feel that the usefulness and strength have been greatly improved, which is good.
Sweeping wind
White value improvement: life, attack
Upgrade effect: Carrying 3 grids of reliable batteries that are only effective for warlocks and auxiliary operators (maximum deployment of 2 grids) increases the equipment's attack power++ (lasts for 30 seconds)
In theory, this is of little use. The main thing is to look at the two professions.
Robila Tower
White value improvement: life, defense
Upgrade effect: Carrying 3 grids of shaping devices (maximum of 3 deployed) will increase the defense of a unit in the melee position by + and gain 2 layers of shield (lasts for 25 seconds, defense bonus does not stack)
This is okay, but the four-star operators probably can't give too many unnatural and buggy values.