The official version of 20 Minutes Before Dawn has been updated and launched. There are some new elements in the latest version. So what content has been updated? In this issue, the editor will introduce to you the updated content of the official version of 20 Minutes Before Dawn. Let’s take a look. Bar.
Weapon evolution!
All weapons in the game have 3 unique evolution options. After reaching level 20 in a single game, you can choose your exclusive evolution!
new weapons
Perform a spinning attack while reloading, causing bullet damage to areas within the spinning area. It's time to launch your spin attack and make a horde of monsters tremble at the same time!
Volley Blade will automatically target monsters as you move, and when shooting, it will shoot at all targeted enemies at the same time. The faster you move, the more frequently your aim will be triggered.
Use the magic water gun to summon spore flowers and water the spore flowers. They will fire spores like artillery and bombard monsters with a wave of spores!
6 new cheats have been added to increase the diversity of builds. After defeating the boss, you can choose from the dropped treasure chests.
Balance adjustment related
Magnetic Field: Pickup range increased from 30% to 50%
Radiant: Pickup range increased from 20% to 30%, rate of fire bonus increased from 30% to 50%
Learn now and use now: The pickup range is increased from 15% to 30%.
Angry Eyes: The base trigger rate is increased from 0.5 times per second to 1 time per second, and the base damage is reduced from 25 to 15.
Eagle Vision: Vision range increased from 10% to 25%.
Power Shot: Bullet damage bonus increased from +35% to +40%
Large caliber bullets: Removed rate of fire reduction
Death Harvest: Bullet damage bonus increased from +15% to +20%
Debris Burst: The resulting projectiles now have a lower range.
Brutal Growth: Damage buff increased from 8 to 15.
Ghost Friend: Ghost's base attack speed reduced from 2 attacks per second to 1.25 attacks per second.
Magic Spear: base attack speed reduced from 1 attack per second to 0.77 attacks per second
Soul Drain: Number of kills required to trigger changed from 400 to 500.
Rubber Bullets: Removed bullet damage reduction
Standing Shooting: Ammo return probability increased from 33% to 40%.
Curse activation time reduced from 1 second to 0.75 seconds.
Evil Path: Chance of inflicting a curse increased from 25% to 35%.
Doom: No longer increases the activation time of the curse.
Freeze duration reduced from 3 seconds to 1.5 seconds.
Ice Explosion: Damage reduced from 10% to 7%.
Wind Technique: Base damage increased from 10 to 20. Activates every 2 seconds instead of on reload.
Rage: Rate of fire and reload rate increased from +50% to +70%, duration increased from 15 to 30.
Giant: Removed movement speed reduction.
You can now have up to 3 soul hearts.
Soul Transformation was replaced with Soul Expansion: Gain a Soul Heart, which increases your Soul Heart maximum limit by +2 per level.
The old effect of Soul Energy has been removed and replaced with: Your bullets deal +10% damage to each Soul Heart you currently have.
Multiple ability adjustments:
Deadly Projectile: Removed max health reduction.
Sharpshooter: Bullet damage increased from +15% to +30%.
Mini Magazine: Maximum ammo reduction reduced from -666 to -4, reload speed bonus reduced from +100% to +75%.
Dai Xueer: Transform from "every 25 kills" to "transform every 10 seconds".
Hastur: Tentacle generation cooldown reduced from 4 seconds to 3 seconds.
Hina: Invincible during sprint, the attack range of shadow clone and hidden sword is increased.
Dual Wielding: Base damage increased from 4 to 8, range reduced.
Batgun: Damage increased from 8 to 18, number of projectiles per shot reduced from 2 to 1.
Elemental Aegis changed to Agility: +2% dodge per level
Last Stand changed to Prophet: +3% dodge limit per level
Resurrection Wind changed to Wind Shield: Gain a wind shield that can block enemy projectiles. The wind shield recharges after 10 seconds, and the recharging time is reduced by 1 second for each level.
The guardian is changed to a soul body: a soul heart is obtained every 300 seconds, the upper limit is 3. Each level increases Soul Heart's maximum limit by +1.
Added key change settings to the options menu.
Added a description of the upper limit of dodge probability in dodge related upgrade options.
The handle is optimized and I hope the experience will be better.
Optimize Steam Deck adaptation issues
Tree monster: HP reduced from 90,000 to 45,000, can be "cold dominated" damage.
Bug fixes
Fixed the issue where grenades would explode when shot on magic crystals.
Optimize the handle navigation menu
Fixed an issue where Divine Aspect was granting infinite invincibility under certain circumstances.
Fixed the issue where auto-aim could not target the boss.
Fixed an issue where having too many upgrades would cause the upgrade display UI to overflow on the pause menu