After level 80 of Warcraft Classic is opened, the Retribution Cavalry will have its hands free and no longer has to dance. Instead, it can face roll the keyboard 1234 times and do it again 4321 times.
Although the 3.35 version used in the classic server has weakened the Punishment Cavalry, the Punishment Cavalry can still be played. It can bring many benefits to the team, and it can also add a permanent BUFF, so every group can basically use it. Bring one.
Today we will talk in detail about how to play the level 80 Punishment Cavalry.
Let’s talk about talents first. It is recommended to use the 11-5-56 talent point method for the early level 80 disciplinary knights. The sacred system points out aura mastery, the protection system points out 5% of the strength, and the 56 points talent point of the punishment system is enough to fully point out all damage gains. .
In terms of glyph selection, choose Glyph of Seal of Vengeance, Glyph of Consecration and Glyph of Judgment for large glyphs, and choose Glyph of Sense Undead, Glyph of Lay on Hands and Glyph of Wise Man for small glyphs.
The attribute priority of the level 80 Punisher Cavalry is Hit>Accuracy>Strength>Crit>Rapid>Armor Break>Others.
A level 80 physical profession requires 8% hit, which translates into a hit rating of 264. After passing the hit rating, priority is given to accuracy. The full accuracy is 26. Glyph of Revenge can provide 10 points of accuracy, which means that the retribution riding equipment only needs to provide 16 points of accuracy. meet needs.
After both hit and accuracy are up to standard, priority is given to strength, followed by critical hits. For 80 disciplinary cavalry, the benefits of rapidity are not as good as critical hits, and armor penetration is the lowest.
After understanding the priority of attributes, it is simple to equip and equip gems. You can just match them according to your own situation.
Finally, let’s briefly talk about the output cycle of the Punishment Cavalry.
The main single-target output skills of the Retribution Cavalry are Crusader Strike, Judgment, Holy Storm, Consecration and Exorcism. Whichever of these five skills is brighter will do.
The single BOSS has the Seal of Corruption (Vengeance), opens wings + accessories + potion burst, and releases Crusader Strike, Wisdom Judgment, Holy Storm, Consecration, Crusader Strike, and Exorcism in sequence.
Just click on whichever one lights up later. Multiple skills will light up at the same time. The skill priority is Crusader Strike>Judgment>Holy Storm>Consecration>Exorcism.
After the BOSS enters the 20% kill line, Hammer of Wrath joins the cycle, with the highest priority, and is thrown away as soon as the CD is ready.
It should be noted that exorcism needs to trigger the prompt art of war before it becomes instant. In 99% of cases, exorcism is always instant, because the art of war will be triggered after a melee critical hit, and war The duration of the art is 14 seconds, and the CD of exorcism is 15 seconds, so the art of war is almost permanent, and the art of war can make the holy light flash instantly. Using this feature, a well-operated disciplinary knight can sometimes be It can save the tank's life.
For group AOE, hang the Seal of Command, step on Consecration, open wings + accessories + potion burst, and use Holy Storm, Crusader Strike, Judgment and Exorcism in sequence. Subsequently, depending on the number of monsters, choose whether to give priority to Holy Storm or Consecration. If the monster is undead or demon, add Holy Wrath to the AOE cycle and adjust the priority to the highest level.