After the mythical version, designers often made changes to heroes by "adding water if there is too much water, and adding noodles if there is too much water". Some heroes were changed to have weird values in one version and then immediately weakened in the next version. In the 12.12 version, the designer made a major cut to the AD half-meat Carter gameplay. After more than ten days, it was found that the winning rate was a bit low, and the hot patch was immediately strengthened. This wave of operations is another classic designer teaching you how to play the game, clearly telling you, come and play AP Carter!
Carter's Brawl has the buff of "damage output +10%, damage taken -10%" .
Benefiting from the Brawl buff, Carter's Brawl win rate is not as bad as Summoner's Rift.
Instead, it will benefit from the 12.12b hot patch bonus, which will increase the winning rate of AP Carter gameplay.
The hot patch strengthens the AP bonus of Carter's passive and Q skills, as well as the enhancement of the special effect damage of his ultimate move.
AD Carter only has an increase in physical damage from his ultimate move.
Counting the major changes in the next version of God Points, AD Carter only has the Kraken special effects style when it comes to choosing mythical outfits.
This kind of outfit is not only expensive but also fragile.
Unless your own lineup lacks AD damage, in most games it is recommended to follow the version and play AP Carter.
AP Carter Smash Bros. Runes Sharing
Secondary Rune: Sudden Impact + Treasure Hunter
Rune analysis: Carter's skills have a fast CD and a refresh mechanism. In addition, the combination of skills and basic attacks makes it easy to stack Conqueror, giving Carter continuous output ability, which matches well with Canyon Maker.
Triumph increases team battle harvesting capabilities.
Toughness improves fault tolerance, and assassins are afraid of control.
Critical hits increase beheading damage against crispy creatures.
The sudden impact provides double penetration, increasing Carter's burst.
Treasure hunters quickly accumulate equipment to ensure their suppression against crispy creatures.
[Equipment and points addition]
Add points: main Q and deputy E, which is bigger.
Equipment analysis: After the hot patch enhancement, it is obvious that Naked Nash's Fang does more damage. This is why the designer encourages players to build equipment in this way. Only by not going against the version can they kill in a big battle.
Canyon Maker gives Carter the ability to sustain output and restore blood, which is useful when paired with Conqueror's front-row lineup. If the opponent has a lot of crispy skin and needs to stand out, it is recommended to use the Rocket Belt!
The hat increases burst damage, making you instantly crispy without using a big move.
Central Asia provides life-saving capabilities, which is where AP Carter has the advantage over AD Carter.
The Spell Penetrating Rod is aimed at enemies with high magic resistance. It is better to use Shadow Flame in a lineup with more squishy enemies.
Introduction to gameplay
Carter is definitely a high-risk, high-reward hero in Brawl.
Because you never know what the opponent's lineup is before entering the game, whether it has a lot of control or not. So every time you play AP, it’s like a big gamble. Bet that the opponent has less interrupting skills and less control, so Carter will enjoy the game. You can also play with more control, but it requires a lot of time to enter the field and the timing of opening up, and it requires a certain degree of proficiency. It's hard to control Carter without the combo of ultimate moves.
Basic combo 2: QEWAEAEA. Q minion or front row hero, if the dagger lands well, you can follow up with Chef E in a combo.
There is a combo of ultimate moves: EWQREA. AP Carter's ultimate move does very high damage, and this set is the fastest combo to unleash a burst of damage.
There is also QEWR, which deals two passive damage, maximizing the damage, and is used when teammates have first hand control.
Newbie combo: Snowball EWR. It's simple, rough and easy to use. If the enemy runs out of the range of the ultimate move or Carter's ultimate move is interrupted, then use QE to pursue.
Because AP Carter has Zhongya, team battles are much easier to handle than AD Carter.
When Snowball enters the battlefield in the Brawl, you can start with EWQ and play a crispy set. Don't rush to use the big one. Use Zhongya to avoid damage and wait for your teammates to catch up. After his teammates rushed up to fight with the enemy, Carter entered the field for the second time to collect EWR.
In short, when the opponent has control skills, Carter must play patiently and not throw away all the skills at once without leaving himself a way out. Assassin heroes are all about killing with one hit, being cunning and cunning. You still have 4 teammates, and it's impossible for your opponent to hold back on controlling their skills.
Using high mobility to enter the field multiple times is the essence of Brawl Carter!
What do you think of AP Carter? Welcome to communicate~!