Many Torchlight Infinite children's shoes still don't know the must-see BD introduction of Torchlight Infinite Summons 1, so the editor of Sourcecode.com below will bring you "Torchlight Infinite Summons 1 must-see BD introduction" for children who have these questions. Come and take a look, I hope it can help everyone.
It should be noted that since it is the most commonly used hero characteristic, its related equipment must be very popular and the price is not low. This guide is for reference only. When purchasing equipment, be sure to compare prices and pay attention to screening.
Don't look at the post. I couldn't explain it clearly for a long time. I clicked in with a look of anticipation and clicked out with a masked look. I don’t even have an idea for analyzing the problem. At the very least, the problem must be clarified from six aspects (hero characteristics, equipment, skills, talents, godhood, and contracts).
I looked around the hero list and it was terrible. How can this be done? It’s so cool to be able to deal damage.
Let's take a look at the passerby A. There are a bunch of summoned skill levels. It can't be said that I rely on a bonus priority reference:
Additional bonus > +1 summoner level > critical hit damage > summoner damage = summoner attack speed > double the chance, and the summoner level will be piled up to death.
This is for reference only.
Although the damage formula = basic damage * (100 + all non-additional bonuses) % * (100 + additional bonus 1% * (100 + additional bonus 2) %... is like this, but in addition to having a basis for dealing damage The damage must be increased.
Let’s start with the simple ones, and then talk about the equipment last.
Hero Traits
Skill
Talents and Godhead
contract
equipment
Let’s take a look at his hero characteristics:
A man who responds to a hundred responses at one call, works hard with one go, is a veteran of hundreds of battles, fights against all odds, and waits for work with ease.
Hero Relic: +33% summon damage, 41% hero recall effect.
Total bonus of Heroic Memories: summoned critical hit value +223%, overload cooldown recovery speed +37%, overload effect +20%, +17 movement speed
Let’s take a guess at what this student A thinks. He chose to go all out to increase the overload effect by 180%, but did not choose to charge into the formation to increase the overload duration by 60%. Then he piled on the overload cooling recovery.
If you want to reach the overload level once every two seconds,
Then you have to stack the universal cooldown and overload cooldown recovery to 79%
The decay is very fast in one go. In 1 second - 45% overload effect, in 4 seconds - 180% overload effect, in 2 seconds it will be reduced by half, and in 4 seconds it will be completely reduced.
After calculating almost unlimited overload, the overload duration is 4 * (1+0.4) = 5.6, and the overload cooling time is 9 * (1-0.37) = 5.67 seconds.
Suppose you release the skill and become overloaded. After 5.6 seconds, the duration of your overload expires. At about the same time, your overload cooldown is restored, but the overload effect decays within 4 seconds. Unless there is also a universal cooldown bonus.
Generally, you don’t choose [Attack] and choose [Charge], the overload duration is: 4*(1+0.6+0.4)=8 seconds, the overload cooldown recovery only needs to be 13%, 9 * (1-0.13)=7.83 seconds, this is Once this is done, the cooling will be completed within the duration of the overload.
in conclusion:
When overload cooling has been completed within the duration of overloading:
Overload effect > Summon critical hit damage > Summon damage = Summon attack and casting speed > Summon critical hit value.
The control point recovery points will not be included in the priority for the time being (each point of control value will provide an additional 2% summon damage)
Let’s look at his active skills first. The Lost Trap is completely redundant. The active skill bar is really limited, so he should focus on auxiliary damage.
Equipped with the Warden's Brooch, it can only deal physical damage. Wouldn't it be appropriate to equip the active skill with [Vulnerable] for an additional +20% physical damage? You could also use the Dark Portal to pull the summons and restore the command points.
Let’s look at passive skills.
If the Infinite Fortress automatic protection is equipped, there is no need to equip it with seal transformation;
Frenzy and weapon amplification can be exchanged for level 21 [Precision·Frenzy][Precision·Weapon Amplification]. Adding [Selfless] and [Throttle] can reduce the magic seal, and combine with [More is more] to add a halo effect.
When summoning the spirit of thunder and fire, the bonus is usually added to oneself and not to the summoned object.
If you have the Warden's Brooch, the Fire Spirit can apply the character's own critical strikes to the summoned creature.
If you have the talent [Cold Eyes], you can consider Thunder Spirit.
The function of the mark is to rely on the thunder spirit to mark it, so it is also possible to mark it this way. Note: Demon spirits are summoned objects, and their damage type is spell damage.
You can also replace [Strong Cutting Blade] with [Mark] in the skill of a mechanical guard so that all summons will be affected by the mark effect.
You can also mark by marking.
Let’s look at talents:
Lord, Invasion Like Fire
Command, strong guard
Source, horn of charge
Wait, what did I see? Source: Demonic Spirit Skill - 100% Magical Seal? Use it on monsters whose skills are useless? Wouldn't it be better to switch to the other two life-saving skills?
Summary of the Godhead: All six boards have been added, the skill level of the summons is increased by +6, and the output bonus of the summons is just a little. There are two or three boards for the Godhead plus the skill level of the summons, which is enough. The rest are supplemented to supplement other aspects of the summons. Output bonus.
Blessing skills only take effect on skills with the blessing label.
Such as ice blessing, sharp blessing, etc.
Generally speaking, after adding the level talent of the summoned object, it will be +4, the two main weapons can be +6, and the spiritual infusion of the shoes is +1, which is +11 casually. If there are three godhead boards and +3, it is + 14 is already a lot. (Supplement: The Moonlight Talisman can add 2, and if the weapon is corroded, the skill level can be increased. If the Godhead Board is lucky enough to be imprinted, the skill level can be increased)
There are 8 options for leveling up your summons. You can add whatever you want:
Level 21 skills, active skill levels, all skill levels, core skill levels, spell skill levels, summon skill levels, omnic skill levels, sustained skill levels
There are quite a few options for leveling up your summons.
Some excellent attributes of the ordinary God of Machinery:
+1 omnic skill level
+1 skill level for summoning minions
+60% Minion Critical Hit Value +15% Minion Critical Hit Damage
+20% Minion Critical Damage
+30% summon damage
+15% aura effect on summons
Extra +8% damage to life
+30% The maximum life of the summon increases by 3 points per second.
other
Legendary Godhead Slate Summary
There's nothing much to say, just choose the one that adds summon output bonus, don't let the bonus be applied to yourself. Pay attention to the installation location
Equipment is the most difficult part of graduation. Let’s first talk about the graduation choice of summoning two weapons in the conventional gameplay.
Note: If you bring the warden's brooch, the critical hit value and critical hit damage summons brought by the equipment can also be eaten.
arms:
Bard Staff or Belly Snake Staff, legendary equipment Soul Interlace, don't look at it, this thing is useless.
Target attributes (without erosion):
Basic affix: +50% summon damage
Prefix: +120% summon damage, +2 summon level, +2 spell skill level (can be added to summon level)
Suffix: +32% movement speed, attack speed and casting speed of summons, chance of summons causing double damage (the priority is not high), +24% aura effect (the priority of the halo effect is not high)
The two main-hand graduation weapons can give summons about +300% summon damage, about +6 summon level, +60% attack speed, and about 48% halo effect, which is strong enough.
This equipment requires a lot of fire to graduate.
ring:
Summon Graduation Ring:
Legendary Rings: Dark Corrupted Wisdom, Command Ring, Others
Non-legendary rings: Hell Ring (Warden's brooch), others
Basic affix: add survival
Prefix: +4 command point regeneration, +60% summon damage
Suffix: added resistance
Since the bonus of non-legendary rings is relatively low, you can consider eroding it before enchanting it, which may bring bonuses.
Enchantment: added resistance
shoe:
Legendary equipment: psychic infusion, others
Non-legendary equipment: other
Basic affix: add survival
Prefix: plus survival
Suffix: Cooling recovery speed, halo effect.
Excellent attributes after erosion
Replenish:
The global upper limit of mechanical guards is 4*2=8
belt:
Legendary equipment: Winter at the Origin, Divine Call (which corrodes into +10% summon damage, not good), Howl (only cooldown recovery and skill effect duration, not good), others
Non-legendary equipment:
Basic affix: add survival
Prefix: +60% summon damage
Suffix: Cooling recovery speed
The number of layers in the first line is greater than or equal to the number of layers in the second line.
Otherwise it is a waste product
Gloves:
Legendary equipment: Xuhai in the Palm, others.
Non-legendary equipment:
Basic affix: Add survival (for other affixes, see erosion and alienation)
Prefix: +1 spell skill level, plus survival
Suffix: plus survival
necklace:
Legendary equipment: Warden's brooch, others
Non-legendary equipment: Moonlight Amulet, Rising Tide Amulet, Tide Amulet
Take Yuehua Talisman Graduation as an example:
Basic affix: +1 summon skill level
Prefix: +1 summoned object skill level, +1 active skill level,
Suffix: ???% summon movement speed, attack speed and casting speed
In this case, you can cooperate with Dark Corruption to deal corrosive damage.
Supplement: Because the Warden Brooch has entry attributes: critical hit value and critical hit damage? ? ? % also works on summons, so when building equipment, the critical hit and explosion damage entry summons in the equipment can also be eaten.
Breastplate:
Legendary equipment: Infinite Fortress, others
Non-legendary equipment:
Basic affix: Add survival, (for other affixes, see erosion and alienation)
Prefix: +60% summon damage, +1 active skill level, ???% summon maximum life
Suffix: +18% aura effect
In addition to secret methods, there are also barriers
head:
Legendary equipment: Evil Dragon Crown, Machine Lord, others
Non-legendary equipment: Crown of the Immortal
Basic affix: +40% summon critical hit value
Prefix: +45% summon damage, +1 auxiliary skill level
Suffix: Summons +8% chance of causing double damage
Is the +100 summon critical hit value added to the base critical hit value?
Critical luck:
If the critical hit rate is 60%, the probability of not getting a critical hit twice is (1-0.4*0.4) = 16%, and the corresponding critical hit probability is (1-16%) = 84%
If the critical hit rate is 70%, the probability of not getting a critical hit for both words is (1-0.3*0.3)=9%, and the corresponding critical hit rate is (1-9%) = 91%
I wish you all the best equipment to graduate soon!
How about it? Is the solution very simple? In fact, as long as you explore more in the game, you can easily find the solutions to the Torchlight Infinite Summons 1 must-see bd introduction. If you encounter other problems in the game, pay more attention to the strategies on this site. Let The game becomes easy for everyone.