In Diablo 4, players can develop different professional styles. Among them, there is a pure electric method called Explosive Electric Flower Flow. Do you know how to play it? The specific content brought to you below, interested players must not miss it!
BD core ideas
Explosive Electric Flower: The electric shock skill produces a stun and controls the field, plus the short CD of the skill refreshes the barrier and reduces monster damage, making this set of BD very, very fleshy. At the same time, refreshing the CD reduces the 70S ultimate skill of Unstable Electricity to only a mere 20-30S, the cooling time is greatly shortened, which greatly increases the playability of BD.
The logic of the electric charge skill is self-consistent: eating the ball + mana can cast more consecutive flashes, eating the ball triggers the lightning spear. Many people don't like the gameplay of eating the ball. Once I get used to it, I think the gameplay of eating the ball is a positive feedback and brings all kinds of benefits. Gain, the more you eat, the stronger you become, which is the core of this set of BD.
BD core skills:
Chain Lightning (enchantment): This is our core skill for single target output, and it is also an important source of our explosive sparks. Due to the skill mechanism, this skill is not very efficient at clearing monsters. This is why BD with chain lightning needs other skills. Exploding electric flowers are used to clean up the mobs, so that more damage can be hit to the elite monsters.
Lightning Spear (enchantment): Eating the ball is the core of our BD. Eating the ball has a 10% chance of triggering the Lightning Spear. Combined with the excellent skill form of the Lightning Spear (self-tracking + enemy penetration), critical stun and electric shock passive, the Lightning Spear becomes A powerful skill that combines field control + damage (stun + damage).
Teleportation: I won’t go into details about how cool this skill is. The explosion of electric sparks triggers an overflow of electric energy, which makes the CD of this skill as short as possible and as hard as possible. While teleporting, it also triggers a 3S passive 30% reduction. The passive of damage and magic protection (30 life shield) allows us to freely shuttle between monster piles to eat balls. Full blue can release chain lightning in place, and empty blue one can teleport into monster piles (with dark gold clothes) to eat balls + stun. Increase damage.
BD skill building
Basic skills: Electric Flower + Critical Strike Passive. Many of our BDs are triggered based on Critical Strike.
Chain Lightning: Generate explosive sparks
Extinction: Just click level 1
Elemental Dominance: Get 9% more core skills at level 3
Lucky Hit: Full Points. This set of BD also relies heavily on lucky hits to produce balls + stuns
Elemental Harmony: Just click level 1. The high HIT trigger of the electric charge skill is very stable. It has a built-in 10SCD and can be triggered stably without additional skill points.
Glass Cannon: The core of the mage is passive. At level 3, it gets 18% more damage from all skills. With the infinite vest + 1 necklace + 3, it can also get +4. +7 passive is equal to 42% more global damage. It can only be said to be invincible!
Teleportation: Point at level 1, and then rely on shoes and necklaces to increase the level. In high-pressure environments (Mystery, Hell Frenzy), passively select 3S for 30% damage reduction. If you are mowing grass to gain experience, I recommend Mystic Teleportation. Refreshing the CD will cause faster damage. higher.
Ice Barrier: Level 1 + Level 1 triggers 30% mana recovery. If the necklace has a +3 defense skill in the later stage, you can have an additional skill to freeze the injured enemy by 15% on the next level.
Lightning Spear: Level 1 passive + stun, which strengthens our control of the field, and combined with the passive electric shock to stun people, it will also cause damage. Stunning monsters = maximum damage reduction, and can also greatly consume the BOSS green bar to make the BOSS fall as soon as possible. land
Electrostatic potential energy + exciting conductor + electric shock: full points, lucky hit bonus triggers electric flowers, eats electric flowers to restore mana, electric damage stuns + increased damage
Electric shock + electric shock + electrocution: full points, core passive, + critical hit, damage reduction, stun
Full of electric energy: This set of BD core uses bursting electric flowers to quickly refresh the 70S CD ultimate move to 20S-30S of unstable current in battle, and uses a big burst to quickly clear out JY monsters.
BD power selection
necklace
The arrogant power barrier's damage increase of 25% combined with the necklace's 50% can achieve a global damage increase of 37.5%, and our barrier coverage can reach almost 100%
RingX2
Weapons - off-hands - gloves: The powers of these five parts can be replaced at any time. The powers are recommended as follows in order (not necessarily the best, just personal recommendations)
The power of control increases your damage to unconscious enemies by 25%-35%.
Master of Advantage 's power skills can increase damage by up to 10-20% based on your main resources. The maximum bonus is when the main resources are full.
The power of Heart as Still Water allows you to stand still for every second, and the damage dealt increases by X{5-10}, up to 30%.
The power of the unbreakable cable chain lightning has a 25%-35% chance of being delivered twice more.
Acceleration power core skill critical hit increases attack speed by 15-25%
helmet pants
The basic skill of Power of Valor grants damage reduction of 20% for 2-6 seconds.
Power of Disobedience deals damage and increases armor by up to 50%
When Boots of Good Luck Power activates the barrier, Lucky Strike increases by 10-20%
Clothes: Unlimited Dark Gold Vestments
This piece of clothing is the only core dark gold bound to this set of BD. The special effects and adverbs make up for the field control and the powerful damage increase we need. Perfect!
BD equipment entry selection
Weapon: wand + off-hand, one-handed wand provides lucky strike passive 15% + off-hand provides the high CDR we need
The following entries are recommended in order, and the entries are ranked based on BD revenue.
Wand -Intelligence/Crit Damage/Lightning Critical Damage/Core Skill Damage/Damage to Stun Enemies
Concentrator -Intelligence/Critical Hit/Cooldown Reduction/Lucky Hit Chance (or Barrier)/Explosive Sparkle Damage
Talisman Glass Cannon Level/Defense Skill Level/Cooldown Reduction/% Intelligence/% Damage/Electric Shock Skill Damage/Electric Shock Passive
Ring - critical hit/explosion damage/lightning skill explosion damage/lucky hit/damage to stunned enemies/lightning damage/explosion electric spark damage
Helmet -mana cap/life/cooldown reduction/lightning spear level/intelligence/lucky hit barrier
Gloves -Chain Lightning Skill/Crit/Explosive Damage/Lightning Explosive Damage/Intelligence/Lucky Blow
Pants -Health/Global Damage Reduction/Intelligence/Armor/Explosive Sparkle Damage
Shoes - movement speed/teleport level/intelligence/ice armor level/explosion spark damage
BD gem selection
Weapon Sapphire: The critical hit damage to the group controlled enemy and the group control (this group control is a translation problem) stun can also be regarded as a type of group control.
Armor Ruby: Health %
BD peak
Immortal Conductor: Increase the coverage and damage of Explosive Sparkles, and then use Static Surge to increase the recovery of blue. This sequence of mine just gives priority to the passing rare nodes and blue damage-increasing nodes, and can also connect to them as quickly as possible. carved hole
Glyph Destruction-Electricity-Control: Currently I can only carry these three at my level. I will continue to try other glyphs in the future. If there are useful glyphs, I hope you can recommend them. The glyph that increases health and damage is said to have a bug or no damage?