How to play the Fire Soda Super Mine? The editor brings you a guide on how to play the Fire Soda Super Mine. It is a nanny-level tutorial on key points. It is very suitable for friends to understand this map.
Fire Soda Super Mine gameplay guide
starting point
There are many bunkers in the starting section, and there are many defensive points that the defender can choose. The attacker must advance as a team when going out. Generally, there is a main road in the front and two side roads on the left and right to choose from:
-Heavy heroes such as Jabari, Ford, Red, etc. can set up shield carts to attract enemy firepower
-The second floor on the right is often occupied by defensive units, which requires two players to advance together, such as reloading + output, or output + support
The defender needs to rely on the platform on the second floor and the open space below as a defensive position.
-The platform on the bridge has a good view and you can observe the enemy's position. But there is no bunker, so you need to retreat in time when you can't defend it.
-When the people on the second floor retreat, the large force in the front must also retreat simultaneously to avoid being left alone.
Section A checkpoint
-The checkpoint is very close to the defender’s resurrection point, and there is a window on the second floor, which poses a greater challenge to the attacker’s cooperation:
-Heavy heroes such as Jabari, Ford, Red, etc. can set up shield carts to attract enemy firepower
-A high platform is provided on the left side for the output of the long gun position, and the lower part can be bypassed from the left side
-There is a bunker on the right side, and heroes with high mobility can take the opportunity to get around.
The defender relies on the window on the second floor and takes advantage of the proximity of the resurrection point to fight the continuation point battle:
-The second floor window is safer and suitable for spears such as Hualing, Osas, and Heavy Rain.
- When reloading, return to the field from the first floor and hold up the vehicle in time to prevent the vehicle from reaching the checkpoint before the team battle occurs.
Route B
-The second-floor balcony at the end of the route can cover the entire route with firepower and is a must-win location:
-When attacking the first half of section B, the attacker has springboards and trampolines to quickly occupy the high platform on the second floor.
-The defender can also take advantage of the proximity of the resurrection point and quickly go up to the second floor for a straight stand.
-The attacker's heavy equipment and support heroes push the cart from the ground. If the high platform is occupied by the defender, they can cooperate with teammates to seize the high platform from the trampoline high platform.
When entering the second half of section B, the attacker can take advantage of the natural advantage of the second floor, which is easy to defend and difficult to attack, to directly block the defender's resurrection point.
There are fewer bunkers available for the defender before the end , so it is difficult to spread out the front line. It is necessary to replace the high-mobility hero to quickly spread out, and then continue to push the defensive line outward after surrounding the attacker.
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