Based on the analysis of the skills and talents of Xi'er, the 6-star soul complete body, the output ideas, lineup matching and training level recommendations are summarized. If you read it patiently, you will definitely gain something. Let’s take a look at the next content.
Xi'er is a character with quantum attributes who hunts for destiny. Generally, the hunting path means powerful single-on-one output ability, but Xier relies on the harvesting mechanism of her talent [Reappearance] to achieve disguised group output; the base 115 high-speed combined with the combat skill [Return to the Blade] lasts 25/50 for 2 rounds. % speed can maintain a speed of up to 144/173 throughout the battle, becoming the character with the fastest output and the most rounds currently; the open beta has strengthened the multiplier of the ultimate skill [Chaotic Butterfly], raising the upper limit of single-on-one output; the secret skill [ The stealth and truant effect of "Phantom" has qualitatively improved the player's game experience during the development period. Generally speaking, it is a character that can improve the game experience in all aspects in the early stage.
Table of contents:
1. Skill introduction:
2. Output ideas
3. Lineup matching
4. Recommendations for practice:
1. Skill introduction:
talent:
[Reappearance]: When using basic attacks, combat skills, or finishing moves to destroy the enemy, you will immediately gain 1 extra round and enter the amplified state. In the amplified state, the damage caused by Xier's attacks will be increased by 40~88%, lasting for 1 round. If Xier destroys the enemy target during the extra round obtained by the talent [Reappearance], this talent will not take effect (again). It should be noted that in the extra round, the finishing move of any character, including yourself, cannot be inserted. If you click on a character's ultimate move during this period, it will be launched after Xi'er's attack action ends. At the same time, the attacks in the extra rounds will not consume the number of buff rounds. In actual combat, try to use the finishing skills of the auxiliary characters in the team at the beginning of Xi'er's action round and before launching the attack to increase the buff.
Many guide authors and players have mentioned that Xi'er cannot trigger the reactivation effect of her talent when facing a single BOSS, and her output is weak. And I recommend treating the extra round as a special additional attack opportunity, which has three functions:
① Lose combat skill points to stack the second layer of acceleration of combat skills, and consume the exclusive light cone effect as soon as possible to ensure that the finishing move enjoys the maximum critical damage bonus. This is a style of play that prioritizes the opening burst. But if there is a Zingyun with 1 soul in the team, after using combat skills on Xi'er, Xi'er can reach a speed of 166 when she releases the finishing move with only 1 layer of acceleration.
② Quickly clear the miscellaneous soldiers summoned by the BOSS to prevent them from triggering effects such as supporting the BOSS or restricting your own characters.
③ Use the extra rounds provided by the reappearance to perform basic attacks, accumulate energy and combat skill points to ensure a good cycle; reduce the enemy's toughness bar to prepare for breaking and interrupting charging skills; trigger additional damage to your own side and the addition of specific characters Attack, and teammates who launch additional attacks can also reduce the toughness bar and accumulate their own energy. This is where this talent becomes most strategic.
Basic attack [Strike]: Cause quantum attribute damage equal to 50~110% of Xier's attack power to the designated local unit. The basic attack is divided into two stages, and the damage ratio is 3:7. It is worth mentioning that Xi'er's combat skill multiplier is about 2.2 times that of the basic attack. We can use the basic attack to test the damage. According to the effect of the basic attack on small The reduction in the monster's health bar roughly determines where the harvest line is. This ability requires players to have enough practical experience to master it, which is often said that practice makes perfect. Of course, this idea also applies to other characters.
Combat skill [Return to the Blade]: Increases Xie'er's own speed by 25%, and causes quantum attribute damage equal to 110~242% of Xie'er's attack power to the designated enemy unit. The speed increase effect lasts for 2 rounds. The multiplier is 2.2 times that of normal attack. The damage is divided into four stages in total, with a ratio of 2:1:1:6. The critical hit rate of each stage of damage is determined independently. The advantage of multi-stage damage is that the actual damage is closer to the expected value, which is effective Avoid the embarrassing situation where 99% critical hit rate is equal to 0, and if your previous damage just hit the enemy's health line to 80%, then you can enjoy the bonus critical hit rate effect of 1 star soul for the next damage. This is Xi'er's key output skill, the key to getting the exclusive light cone bonus. It also speeds up first and then deals damage, so that this damage can also get the bonus.
Finishing move: Immediately enter the amplified state and cause quantum attribute damage equal to 255~459% of Xier's attack power to the designated enemy unit. The multiplier is 2.32~1.90 times that of standing skills, but since the special weapon provides additional high critical damage, the damage after a critical hit will be very considerable, which is guaranteed for single output.
Secret skill: After using the secret skill, you will enter a state of invisibility that lasts 20 seconds. In the invisible state, she will not be discovered by the enemy in the maze, and when she actively attacks the enemy and enters the battle, Xi'er will immediately enter the amplification state. It can be said that it is this skill that allowed Xier to firmly occupy the position of a limited pool character in the first period of the open beta. After all, light gamers are the majority in the game, and it is important to avoid unnecessary battles to save time. Sex is irreplaceable, and perhaps there won’t be any similar special secrets in the future.
Star Soul:
1 Star Soul unlocks [Exterminate]: When dealing damage to an enemy target whose current HP percentage is less than 80%, the critical hit rate increases by 15%. In actual combat, the profit of this star soul is less than 15%, and the specific expected value does not count. Xi'er, who has 1 soul, has the capital to choose clothes with the main entry of critical damage, so she doesn't have to worry about insufficient critical hit rate. In addition, because Xie'er's finishing move deals a single amount of damage, whether it can be a critical hit has a great impact on the amount of damage. Although it is not difficult to cut off 20% of the boss's health line, in order to activate the effect of this star soul as soon as possible, the team needs to equip a deputy C with fast activation and considerable output. At the same time, when the damage of one of Xi'er's combat skills is not enough to directly drop the full-blood mob to trigger the talent, the deputy C is also needed to advance in the first round to create harvesting conditions for Xi'er. Currently, the best candidate is Walter Young. .
2 Star Souls unlock [Butterfly Dance]: The acceleration effects of combat skills can be superimposed, up to 2 layers. Each level increases speed by 25%. When the speed of the relic is 0, if the speed of stacking one layer reaches 115*(1+25%)=143.75≈14, the two-piece trigger condition of the relic [Space Seal Station] can be reached, which is 120 speed; the speed after the stack is full It will reach 115*(1+25%+25%)=172.5≈173 points, which can fully consume the 6-layer bonus of 160 speed of the exclusive light cone [In the Night]. Xi'er, who has 2 souls, can fully enjoy the bonus of the exclusive light cone without wearing speed shoes. She has the capital to choose shoes with the main entry of attack power.
3-star soul unlocks [Confusion]: Improve combat skills and talent levels by +2, up to a maximum of level 15. Breaking through the limit of level 10, the current panel level can reach up to level 12. With the simulated cosmic wonder [Space-time Prism] to enhance the character's star soul synchronization level effect, it may be possible to break through to a higher level, but the Miyoushe database only records skills The magnification is only up to 12, so I won’t discuss it further. Increase key skill multipliers in a simple and direct way.
4-star soul unlocks [Glimpse]: Xier destroys the enemy target and recovers 15 points of energy. Improve mowing efficiency in daily hoeing. At the same time, in boss battles where mobs can be recruited, more energy recovery will reduce the vacuum period of Xi'er's output that has no amplification effect. Generally speaking, it is a star soul that improves the output feel.
5-star ring unlocks [Sharp]: finishing skill level +2, up to level 15; basic attack level +1, up to level 10. In fact, the improvement brought by the increase in skill multiplier will be much more practical than the traditional damage increase. You don't have to worry about being diluted, and you can also enjoy the amplification of other damage buffs. For some well-known reasons, planners usually place the most critical skill level improvement for a 5-star character in the 5th-star soul. For example, Jingyuan's talent level (god) is improved at this position. And those of us who know this can also deduce what the core mechanism of a character is, so as to quickly find the starting point for interpreting the character.
6-star soul unlocks [Separation]: After casting the finishing move, the single enemy under attack will fall into the [Chaotic Butterfly] state, which lasts for 1 round. After the enemy target in the [Chaos Butterfly] state is attacked, it will receive an additional additional quantum attribute damage equal to 15% of the damage of Xier's finishing move. If the target is destroyed by the additional damage caused by other targets triggering the [Chaotic Butterfly] state, Xi'er's talent will not be triggered. When Xi'er falls into a state of being unable to fight, the enemy target's [Chaos Butterfly] state will be lifted.
Trace extra ability
Night Walk: If the current health value is less than or equal to 50% of the upper limit of her own health, the probability of Xi'er being attacked by the enemy is reduced. Because Xier does not have a special mechanism that uses her own residual health as a trigger condition, this can only be regarded as a strategic passive. But it is also possible to use Jeppard or Clara to grab taunts in a game with less enemy AOE. Xier relies on the fault tolerance given by this passive to achieve ultimate stealth and sink through the abyss. This is good for some monster gambling players. An interesting way to play.
Split: Xie'er's quantum resistance penetration increases by 20% in the amplified state. A very crooked talent for acting, which points out the "split" Xi'er can truly bully the weak and not be afraid of the strong at the same time. The resistance corresponding to the enemy's weaknesses in the game is 0, and the non-weakness attributes have at least 20% resistance. A few bosses and elite monsters will have more resistance, such as: Jeppard, which causes ice attribute damage, the lingering deep cold, The Ice of the Outer Universe and Yongdong Disaster Shadow have 40% ice resistance; Kafka, which causes thunder attribute damage, has 40% lightning resistance; the Jinren Siyan (hūn), which causes imaginary attribute damage, has imaginary number resistance of 40%, and Our great guardian Cocolia is very unscrupulous in this regard. While having 40% physical resistance and wind resistance, the ice resistance is also as high as 60%. Players who are new to the pool and choose Ma Yanqing will see this. He was probably so angry that he lost consciousness. The 20% resistance penetration allows Xi'er to avoid output fatigue when facing enemies with non-quantum weaknesses, and it is also a very useful damage-increasing passive when facing enemies with 0 quantum resistance.
Ripple: After casting a basic attack, Xi'er's next action will be advanced by 20%. It is a rare self-pull effect, but when it appears in the high-speed ADHD behavior of Xier, things are not simple. Considering that the acceleration effect of combat skills lasts for 2 rounds, players with more understanding of the game can already see the designer's ulterior motives when they see this. The fourth of the ten principles of economics - people will respond to incentives. It just encourages you to intersperse basic attacks in the skill cycle, especially in the extra rounds provided by Reappearance.
It can be seen that players can only make sufficient budgets for the timing of boss skill casting, remaining length of toughness bar, character action sequence, own damage amount, and energy tank status, and arrange the actions of each character in the team within the next 1 to 2 rounds. Action strategies can pave the way for Xi'er's actions in the extra round, and finally use her talents flexibly to achieve the desired goal. This makes Xi'er's performance greatly different in the hands of players with different levels of game understanding.
She does not have the obvious numerical beauty like Shence General Jing Yuan. Her strength is mainly reflected in her flexibility in play strategies and team formation. You can even regard her as a person who uses high-frequency actions to produce combat skills for the team. A lighter that has both harvesting ability and considerable damage. Therefore, how high Xi'er's upper limit in critical battles is depends to a large extent on the player's brain area.