There are many professions in the Dungeon Fighter game. Recently, two professions, Muse and Traveler, will be launched. Both professions are good, but one is an auxiliary and the other is an output. Some players want to know which one is more fun. Next The editor has brought you a detailed introduction.
Muse is more fun . The positioning of the two professions Muse and Traveler is different. Traveler is more output-oriented and has high damage. In the Korean server, it is called the "phantom god", while Muse is a auxiliary role. Mainly, it can restore blood volume, and both characters will have special mechanisms. Players can choose according to their own preferences.
1. Traveler:
【Strength analysis】
Traveler, as the latest profession, will have very high statistics during the new profession protection period. Currently, Traveler's statistics are at the "T0" level.
Looking at the form, the traveler has professional characteristics such as recovery skills, multi-displacement skills, high mobility, large range, the ability to retract moves, and two-shot skills, and the form is also a "T0" level.
Double-awareness data is higher than that of Blue Fist and Elf, and the second-awareness can also be released with hands, so the form is quite excellent. Due to the existence of the special strengthening mechanism, designated skills can be strengthened to shorten the CD and increase the damage.
The stone protection skill is as good as that of a parrot, very powerful. The stone guard further optimizes the traveler's already good skill form while increasing the damage by a large amount.
[Introduction to Traveler’s Special Mechanism]
Lv45 - Shenwu Weapon·Flow
The core skills of the traveler are essentially stack skills (you can accumulate layers over time). You can store 4 shots without a protective stone, and you can store 5 shots with a protective stone.
Can be activated during the aiming and shooting timing of the Traveler Archery series skills except [Plateau Mist] and Awakening skills.
PS: 75 skills in the official server, manual mode by default
Additional meteor arrows are launched according to the corresponding form of the archery skill (penetrating/explosive/scattering). Each skill can only be fired once.
Lv75 - Automatic Mechanical Equipment - Transform the launcher of [Shenwu Weapon Meteor] into an automatic type. After learning it, [Shenwu Weapon·Meteor] will launch automatically.
【Strength analysis】
In terms of milk volume alone, Muse is second only to Nairobi in her single preference, and ranks first in group milk volume.
From a morphological point of view, Muse’s increased skill range and second-stage sun are very suitable for the version output environment. Generally speaking, if the operational requirements are not taken into account, and the shape matches the version, the group milk volume is large and the strength is high.
[Introduction to special mechanisms]
Normal attacks and skills can accumulate notes. The music scores are divided into 2 types of music scores. Each music score corresponds to 3 tunes, with a total of 6 variations.
That is to say, Muse needs to accumulate energy by attacking monsters with skills, and then achieve the gain effect by playing musical notes (can be released repeatedly for refills). The first note is fixed and the last one is random.
Red Spectrum: Increased acceleration, intelligence/three attacks, and increased skill range.
Blue Spectrum: Remove abnormalities, shield, and restore blood.