Fire Soda is a team-competitive mobile combat game. The characters selected by players can exert different combat effects under different maps and modes. So how to fight against Fire Soda Phantom Rainstorm? Let’s do it below. Take a look at how to counter the Fire Soda Fire Soda Phantom Rainstorm.
Choose one: Ya
The most powerful assassin among assassins, with the killing mechanism of the first skill of Bloodline, and the second skill is like a magic pen, which can be called a one-way anti-stress god.
The 2.5-second frontal anti-damage shield (no shield value) perfectly suppresses heavy rain and high-rate bursts of bullets. Every bullet in Heavy Rain that lands on the anti-damage shield will cause 1400 damage to itself! So Ya is not afraid of Heavy Rain at all.
Choice 2: Kevin
This character summons a snowball with 15,000 HP. It can be pushed forward as a shield and has a short CD. It can effectively get close to heavy rain. Most importantly, his second skill is invincible.
3 seconds of invincibility and blood regeneration. After the end, a snowball hits the heavy rain, which is completely suppressed.
You read that right, it’s him! The magical wet nurse in the new version! To deal with Heavy Rain, he doesn’t just cut it alone, but cooperates with his spear teammates and uses his second skill
Directly forcibly locking the health of teammates and making them invincible. Although the top of the head of this skill can be shattered, the output of teammates in the spear position can definitely directly solve the heavy rain.
After seeing this, some people may say, not only is the heavy rain strong, but some lineups are also strong! Let’s give an example.
What should I do if I occupy a stronghold and encounter an enemy using double or triple shields with milk flow?!
Don't worry, there is a way. When the enemy lineup has more front row positions, it means that their output becomes weaker, but their team's battery life is extremely scary!
At this time, remember not to waste money!!!
If there are assassins, go cut the back row. If there is no assassin, then our long gun positions must not shoot stupidly at fixed points. Instead, we should divide into a formation that can advance and retreat, keep a distance from the enemy's front row, so that the bullets can break through the barrier and deal with the enemy's rear nurse or output.
Escorting and transporting is such a headache! The output from the opposite side is so strong! You can’t touch the car at all, what should you do?!
First of all, please equip your team with a Labula. You can also play support in the solo queue. If you can't withstand the opponent's output pressure, then cooperate with the forward and your own milk supply to maintain battery life. The opponent has a lot of DPS, so you can directly take out assassins, Johnny, Hill, and the powerful Ally player. They can come and go freely in such a large map. Although people are not in the front line of the gun, they are the cornerstone of victory.
The content is not comprehensive, but it can effectively alleviate everyone's headaches. I hope everyone can use it in actual combat!