There are many friends of Honkai Star Dome Railway who still don’t know the income analysis strategy of Honkai Star Dome Railway Silver Wolf Charging Rope. Now let the editor of Sourcecode.com bring you "Analysis of Benefit of Honkai Star Dome Railway Silver Wolf Charging Rope". "Strategy", children's shoes who have these questions, let's take a look, maybe it can help you.
Special.Zhuanwu VS Xinghunyi|Output comparison
NO.1|1 Life Silver Wolf + Yi Jing "The Rain Keeps Falling"
Average damage per round: 30271/round
NO.2|1 Life Silver Wolf + Full Essence "Before the Novice Mission Starts"
Average damage per round: 27485/round
NO.3|0 life silver wolf + one spirit "The rain keeps falling"
Average damage per round: 25574/round
NO.4|0 Life Silver Wolf + Full Essence "Before the Novice Mission Starts"
Average damage per round: 22769/round
0 Life Silver Wolf + Full Essence "Before the Beginner's Mission Begins"
in conclusion:
As an auxiliary | You need to carry a "charging rope"
As output|No need to carry "Charging Rope", "Attack Rope" does higher damage
A-1|Charge Round & Damage Comparison
Assembly plan number
Plan A|Do not carry "Charging Rope" and "Onvak"
Plan B|Carry a "Charging Rope"
Plan C|Carry "Charging Rope" and "Onvak"
The number of rounds required to release the finishing move
Cycle 1|Combat skills + normal attack + normal attack
Plan A | Stable 4 rounds
Plan B | Stable for 3 rounds
Plan C | Stable for 3 rounds
Cycle 2|All Combat Skills
Plan A | Stable for 3 rounds
Plan B | Stable for 3 rounds
Plan C | Stable for 2 rounds
average damage per round
This data is only for reference for the C-position silver wolf, and has no reference value for the auxiliary silver wolf;
Panel settings: critical hit rate 65% + 130%; attack power white value 1116; attack power green value 139.4%/96.2% + 400; quantum damage increased by 58.88%; resident quantum defense broken by 20%;
Cycle 1|Combat skills + normal attack + normal attack
Plan A|15511/round
Plan B|15519/round
Cycle 2|All Combat Skills
Plan A|22769/round
Plan B|19189/round
Plan C|20954/round
in conclusion:
As an auxiliary | In most cases, there is no need to carry a "charging rope". Please click on the folded card to view the details.
As output|No need to carry "Charging Rope", "Attack Rope" does higher damage
A-2|Charge Round & Damage Comparison
Assembly plan number
Plan A|Do not carry "Charging Rope" and "Onvak"
Plan B|Carry a "Charging Rope"
Plan C|Carry "Charging Rope" and "Onvak"
Plan D|Carry "Ongwak"
The number of rounds required to release the finishing move
Cycle 1|Combat skills + normal attacks
Plan A|When releasing the finishing move, there are 5 negative buffs and it will be stable for 2 rounds.
Plan B|When releasing the finishing move, there are 2 negative buffs, and it will be stable for 2 rounds.
Plan C|When releasing the finishing move, if there are 2 negative gains, it will be stable for 2 rounds.
Plan D|When releasing the finishing move, there are 4 negative buffs and it will be stable for 2 rounds.
Cycle 2|All Combat Skills
Plan A|When releasing the finishing move, if there are 3 negative buffs, it will be stable for 2 rounds.
Plan B|When releasing the finishing move, there is 1 negative gain and it will be stable for 2 rounds.
Plan C|When releasing the finishing move, there is 0 negative gain and it will be stable for 2 rounds.
Plan D|When releasing the finishing move, there are 2 negative buffs and it will be stable for 2 rounds.
average damage per round
This data is only for reference for the C-position silver wolf, and has no reference value for the auxiliary silver wolf;
Panel settings: critical hit rate 65% + 130%; attack power white value 1116; attack power green value 139.4%/96.2% + 400; quantum damage increased by 58.88%; resident quantum defense broken by 20%;
Cycle 1|Combat skills + normal attacks
Plan A|24219/round
Plan B|20411/round
Cycle 2|All Combat Skills
Plan A|27485/round
Plan B|23164/round
B-1. 0 life silver wolf + other light cones "Take special martial arts as an example"
in conclusion:
As an auxiliary | You need to carry a "charging rope"
As an output | You need to carry a "charging rope". The damage of the "attack rope" is the same, but the defense reduction coverage rate is reduced.
B-1|Charge Round & Damage Comparison
Assembly plan number
Plan A|Do not carry "Charging Rope" and "Onvak"
Plan B|Carry a "Charging Rope"
Plan C|Carry "Charging Rope" and "Onvak"
The number of rounds required to release the finishing move
Cycle 1|Combat skills + normal attack + normal attack (+combat skills)
Plan A|Unstable for 4 rounds, requires one hit to recover energy
Plan B | Stable 4 rounds
Plan C | Stable 4 rounds
Cycle 2|All Combat Skills
Plan A | Stable 4 rounds
Plan B | Stable for 3 rounds
Plan C | Stable for 3 rounds
Average damage per round "Take specialized weapons as an example"
This data is only for reference for the C-position silver wolf, and has no reference value for the auxiliary silver wolf;
Panel settings: Critical hit rate 65% (excluding 12% extra critical hit for special weapons) +130%; attack power white value 1222; attack power green value 139.4%/96.2% +400; quantum damage increased by 58.88%; permanent Quantum defense breaking 20%;
Cycle 1|Combat skills + normal attack + normal attack (+combat skills)
Plan A|21395/round
Plan B|17997/round
Cycle 2|All Combat Skills
Plan A|25574/round
Plan B|25007/round
in conclusion:
As an auxiliary | You need to carry both "Charging Rope" and "Onvak"
As an output | You need to carry a "charging rope". The damage of the "attack rope" is the same, but the defense reduction coverage rate is reduced.
B-2|Charging analysis & damage comparison
Assembly plan number
Plan A|Do not carry "Charging Rope" and "Onvak"
Plan B|Carry a "Charging Rope"
Plan C|Carry "Charging Rope" and "Onvak"
The number of rounds required to release the finishing move
Cycle 1|Combat skills + normal attacks
Plan A|When releasing the finishing move, there are 5 negative buffs and it will be stable for 3 rounds.
Plan B|When releasing the finishing move, if there are 3 negative buffs, it will be stable for 3 rounds.
Plan C|When releasing the finishing move, if there are 5 negative gains, it will be stable for 2 rounds.
Cycle 2|All Combat Skills
Plan A|When releasing the finishing move, if there are 3 negative buffs, it will be stable for 3 rounds.
Plan B|When releasing the finishing move, there are 4 negative buffs and it will be stable for 2 rounds.
Plan C|When releasing the finishing move, there are 4 negative buffs and it will be stable for 2 rounds.
average damage per round
This data is only for reference for the C-position silver wolf, and has no reference value for the auxiliary silver wolf;
Panel settings: critical hit rate 65% + 130%; attack power white value 1116; attack power green value 139.4%/96.2% + 400; quantum damage increased by 58.88%; resident quantum defense broken by 20%;
Cycle 1|Combat skills + normal attacks
Plan A|24109/round
Plan B|20280/round
Plan C|24079/round
Cycle 2|All Combat Skills
Plan A|29811/round
Plan B|30271/round
Silver Wolf|Normal attack returns 20 points;
Silver Wolf|Combat skill recovery 30 points;
Silver Wolf|Finishing skill returns 5 energy points;
Special|Killing an enemy returns 10 energy points;
Special|Recover 5-25 points when hit;
Silver Wolf|Energy limit: 110 points;
Silver Wolf + Charging Rope|Maximum energy 92.2 points;
Silver Wolf + Charging Rope + Ongwak|Enlarge energy to 88.5 points;
Instructions for use
The red reference line represents the amount of finishing skills required without "charging rope";
The yellow reference line represents the amount of finishing skills required to carry the "Charging Rope";
The blue reference line represents the amount of finishing skills required to carry "Charging Rope" and "Onvak";
Moving forward to the reference line means you can release the finishing move!
Ps The lengths of the line segments in the diagram are drawn accurately to scale.
I believe that after reading this guide about the Silver Wolf Charging Rope Profit Analysis Guide in "Honkai Star Dome Railway", all users suddenly became enlightened. In fact, it is not difficult to play the Honkai Star Dome Railway game. If you want to become stronger, just Pay more attention to us and let you become a game master step by step.