How about a list of Kraken's character information, skills and breakthrough attributes? What are the skills and what changes are there in the attributes after the breakthrough? He is a six-star water attribute character in Aurora White Night. Next, the editor will bring you some information about Aurora White Night. A look at the Kraken character illustration. Let's take a look next.
【Kleken】
Belongs to: Street of Shadows
Career: Conversion
Rarity: ★★★★★
Properties: water/water
2. Bring your own skills
1.Active skills
2 turns cooldown [Preemptive Skill]
Change the nearest 4 forest attribute grids to water attribute grids.
2 turns cooldown [Preemptive Skill] (Awakening 3)
Change the nearest 4 forest attribute grids to water attribute grids. There is a chance that up to 2 strengthening grids will appear.
2. Chain skills
Combo grid 2: Causes damage equal to 155% of attack power to 8 grids in the cross direction.
Combo grid number 9: Causes damage equal to 160% of attack power to 16 grids in the direction of the rice.
Combo grid number 13: Causes damage equal to 165% of attack power to all grids in the direction of the rice.
3. Equipment skills
【Awakening 1】
After activating the chain skill, the enemy with the lowest health value less than 25% within 4 squares in the cross direction will be in a fear state, which lasts for 1 round.
【Awakening 2, 3】
After activating the chain skill, the enemy with the lowest health value less than 25% within 4 squares in the cross direction will be in a fear state, which lasts for 1 round. Killing an enemy in a fearful state has a 50% chance of inflicting a fearful state on the enemies within 4 squares in the cross direction around it, which lasts for 1 round. Champagne treasures
4. Light breakthrough
1: HP+250
2: Active skill enhancement: If the active skill can be used in the previous round, the number of conversion grids in this round will be +1
3: Health +250 and 5% of base health
5: Defense +30 and 5% basic defense
:6: Active skill: conversion number +1
5. Colossus skills
Backpacker: When entering the Resource Carrying Room, the productivity of the backpacker increases by 10%.
Firefighter: When assigned to the light storage room, the additional recovery efficiency of fireflies per hour is +5%