The original poster joined the League of Legends during the S2 period. At that time, Death Song was in the mid lane and was an unparalleled presence in the late game. As the pace of the version became faster, it gradually declined. It also appeared briefly during the period, but now it is lost to everyone again.
In the current chaos, the overall strength of the Death Song national server ranks 71st among 159 heroes. In fact, Death Song is very powerful if you know how to play it, but many people are not sure about their equipment understanding, positioning, and entry timing. Today I will throw some light on it, hoping that everyone will like Death Song and play Death Song well.
The server where the poster is located is Demacia, the old network 2. I have played 17 games of Smash Bros. Death Song this year. The 16-1 result in pure single field should be more convincing. The advantage of my set is that the output is stable and it is easy to win. Veteran players who are confident in their Q hit rate can dominate the Q Luden style.
Transform into wax and divide the battlefield.
Flash, Snowball (required).
The talents are relatively bad, the red series Ultimate Hunter and the yellow series Perseverance are a must, especially the Perseverance, which must be brought. (If you are calm and calm, you can exchange it for Triumph to gain economy, and you can exchange it for toughness to ensure you can drive out of Central Asia)
Main E and deputy Q. If both sides have no desire to fight in the early stage, you can learn a level 2 Q to facilitate replenishment and poke. In 80% of cases, it will be the main E and secondary Q. Let’s talk about the team-fighting ideas first, so that we can discuss the outfit ideas later.
First of all, let’s be clear: Don’t make fearless sacrifices!
One of the headaches that many Death Songs give teammates is that the snowballs will hit people without thinking, and team battles will be destroyed instantly by concentrated fire. Then all the opponents are out of the range of Death Song corpses, and teammates can't keep up. There are only 4 teammates left. 5 Going to jail is a big loss.
In the early stage of a group fight, be sure not to enter the crowd casually. The Death Song does very low damage in the early stage. If you enter the crowd, you will die in vain. A lesson learned through blood and tears. Only when the opponent's blood volume is low, you can consider snowballing to the opponent's back row or snowballing from the front row to the back row to ensure that you can take one with you when you die, so that the field is 4 on 4 and the enemy is still standing on your E Fight inside and earn blood.
Starting from the mid-term, the idea of the Death Song team battle is relatively clear: at the second time, cut into the teammates to start a team or the opponent starts a team, predict the opponent's back row position and throw snowballs, and use E Snowball to enter the field to burn the back row.
After entering the field, move roughly between the opponent's back row and front row. You need to pay attention to avoid being killed by the opponent's assassin. Rely on the W or Ice Staff effect to steadily Q the opponent's adc. Basically, team battles are swapped with the adc, but he died. , your E has been hitting other people, and after you die, you can continue to output Q or amplify, earning blood.
Another situation is that the three back rows on the opposite side shoot you to death, but they are only burned to half health by your E.
In fact, this is profitable. Death Song Corpse's E is lying between them and the front row. They basically don't dare to step forward against your corpse's E and Q. Your teammates will win in a 4-on-2 situation. If you are still strong, you can suppress their back row's blood line. The next team battle will be for the remaining four of your family to fight against the opponent's three half-health back row. You will win for sure and earn blood.
Wearing shoes is basically a must for the large and small mask method. I tried the Luden hat method with high magic power and high penetration, but the effect was not as stable as this set.
Main E's Death Song, with the blessing of big and small masks, and some magic-power equipment with health points, it is impossible for the opponent to hit you, or not to hit you, and hitting you may not kill you immediately, which is definitely the most difficult thing. existence.
The remaining equipment can be selected more flexibly, depending on the situation:
1. If the opponent's AD damage is greater than or equal to three, it will definitely come out of Central Asia.
2. If there are three or more melee enemies on the opposite side, an ice staff will be produced.
(Some people will say that the ice staff is not cost-effective, but this equipment is really suitable for Death Song. It slows down in a wide range: slowing down the opponent's front row will help your teammates to output stably, and it will help you kite the opponent in melee to prevent you from dying suddenly; slowing down the opponent's back row can make you Keep your Q in the middle, making it easier for you to reach the opposite back row in melee combat.
Especially for the opponent adc, if you use the ice staff, it will put him in jail and he can only stand there and fight you. Your Q can hit him 100%. I think the 100% hit of Q is more than the other equipment of Death Song. That damage is more reliable.
There is also a strategic significance. When the opponent's output is in the field of vision when there are too many attacks, you can directly enlarge the attack, slow down the whole team and save people, so that your teammates can start a group. )
3. If the opponent's AP damage is greater than or equal to four, you can consider adding a force of nature to the fifth or sixth item to avoid being killed by AP before reaching a good position in the team battle.
4. If there are more than or equal to three conquerors + blood-sucking heroes on the opposite side, consider issuing a serious injury book, and issue it after the large and small masks are formed.
5. Observe whether there is a lack of damage in the team battle and whether the opponent has magic resistance, and decide whether to use a hat or supplement penetration.
6. It is strongly not recommended to use Tears of the Goddess or Archangel. As long as Death Song does not randomly open the E-clearing blue soldier, it will definitely be enough. Death Song equipment is relatively tight, so I do not recommend such low cost-effective equipment.
7. The axiomatic arc is very, very, very not recommended. Many people like to use it, and it is even included in the system’s default equipment. It is very pitiful. Death Song equipment is relatively scarce, and the price/performance ratio of this equipment is too low, so I regard it as entertainment equipment. I’ve seen the high-AP, high-damage ultimate move like Luden’s Hat Axiom Arc that attacks first, but it eats up teammates too much. If you’re in a team, it’s okay if your teammates can help you deal enough damage.
1. W's skills: It is recommended not to use smart casting. Manual casting of the wall is more accurate.
2. W can explore the field of grass, unless there is a hook and a lion in the grass opposite, otherwise you can use W to explore the grass from the farthest distance.
3. Death Song can output for 7 seconds after death, and the ultimate move is guided for 3 seconds. After death, the ultimate move has a CD progress bar for players to refer to. Be sure not to overdo the Q, which will cause embarrassment.
4. When playing in a group, be sure to pay attention to the position of your teammates with your peripheral vision, and don’t be betrayed by your teammates. If your teammates always betray you, communicate via text, but in a friendly manner.
5. Try to avoid small-scale team battles. 2v2 3v3 Death Song is not very strong, and the Death Song is not explosive enough. It mainly focuses on continuous output. Therefore, if your teammates want to go 2 on 2 or 3 on 3, try to send a retreat signal and wait for everyone to attack the five-man team.