The characters in White Night Aurora are divided into four attributes: water, thunder, fire, and forest. The strongest characters with different attributes are different. For example, for water-attribute characters, Kallen, Sirona, and Guards are all good choices. I want to know more. What a powerful character, take a look below!
1. Kallen: Both the main and deputy are water, mainly obtained through drawing from the card pool. Its skill can not only teleport to a designated place, but also have a good attack damage effect on a vertical column. The grids in the attack range can also be converted into water attributes!
2. Sirona: Main water and auxiliary fire, currently obtained by drawing from the card pool. It has more skills in the second awakening stage. In the initial stage, it can only teleport and attack opponents with a damage range of 2 circles. In the second awakening stage, there are two layers of dragon tooth mark applying skills.
3. Guard Seat: The main and deputy are both water, mainly obtained through the old seal mission. This character only needs to consume ten layers of power to be strengthened in this round. It not only increases the damage of basic attacks and chain skills, but also can attack the opponent's units diagonally.
1. Elentin: Main mine and auxiliary water, mainly obtained by drawing from the card pool. Its initial skill can transform two grids into thunder prism grids. (Note: When passing by a prism grid, the two grids can be chained into the same attributes as the prism grid)
2. Michael: Both the main and deputy are thunder, obtained by drawing cards. Both its initial skill and the three-sense skill can select grid dash attack damage, but the three-sense skill can also additionally damage the opponent and reduce its health by 5%.
3. Soul-Suppressing Seat: Both the main and deputy are thunder, and you can get this role from the old seal mission. Its skills can not only eliminate power with power, but also attack opponents in groups, and have the effect of increasing damage while eliminating power.
1. Charon: Main fire and secondary forest, currently obtained by drawing from the card pool. The effect of its second awakening skill has changed qualitatively. Both the second awakening and the initial skill can attack damage effects in three horizontal or vertical columns. They can repel opponent units and reset the grids outside of the fire element within a certain range. However, the second awakening can attack in the center. Row damage is doubled.
2. Victoria: Main fire and auxiliary water, currently drawn from the card pool. The second effect is different from the initial effect. The common point is that it can attack three opponent units within its own range with a certain damage effect, and it can also convert one opponent unit into real damage, and it can also restore health. But the difference between Erjue's skills is that the final damage bonus probability is increased based on the target's bleeding effect.
3. Awakening Mountain: Main fire and secondary mine, mainly drawn from the card pool. Its skill effect can select an opponent within a range of eight squares in the cross direction to cause fan-shaped damage to the opponent in this direction. However, the Erjue skill can also move an operating skill according to the situation.
1. Migard: The main forest and secondary fire, which can currently be drawn from the card pool. Its skill can attack enemy units anywhere within a three-circle range, and cause a certain degree of damage to enemies within a circle. If there is only one enemy unit, the damage will be doubled. In addition, its second sense skill also has a damage bonus effect!
2. Fei: The main forest and deputy mine. This character can now be drawn from the card pool. Its skill can turn any two grids into forest-type strengthened grids, and form a certain attack damage effect on the enemy within the range of the largest grid in the cross direction. (Note: The damage effect of the enhanced grid is twice that of the ordinary grid)