In the polar region, the clown can use 'AD critical strike', 'AP' or 'meat attack speed'. 'AD crit flow' requires operation and is very taxing on the opponent's lineup. When there are multiple warriors or heavy tanks, it is basically useless in the middle and late stages and can only bully the crispy ones; 'meat attack speed flow' is not bad, and the speed After the early waiting period for equipment, you can shine, but to be honest, it doesn't have much deterrence, and its ability to end the game is also very weak. I can only say that people who are stuck to A will feel disgusted; personally, I think the AP clown is more comprehensive. Some, but only if the equipment and play style need to be adjusted:
【Achievements】
Q
The Q skill is similar to Izawa's E which is invisible once. It can be used with all clown skills of WER passive. Whether the clown is good or not depends largely on when to release Q and where to Q.
W
The essence skill of AP clown. The existence time and damage increase with the increase of spell power. When the enemy assassin rushes in and prepares for instant crispy output, a fear will make him embarrassed and even lose his life;
In the absence of a big sports car, the grass has become an area that the opponent's front row is unwilling to set foot on. No one is willing to suffer from Landry's continuous burns a few more times;
E
passive
E is the main output skill of AP Clown. Most of your kills are obtained through this skill K. Try to combine E and passive to release it. Coupled with Dark Harvest, you can always make the enemy crispy skin with less than 1/4 health consciously go back to the hot spring directly.
R
The R skill is called Illusion. Is this an Illusion? No~~~This is your dearest brother. He obeys your words without any complaints.
Where can I find a good brother who can self-destruct and leave behind three nephews to continue to help you deal damage?
When the CD reaches about 100, a good brother will pop up in 30 seconds. You can ask him to chase the opponent's A until he explodes; you can also ask him to rush into battle with your own front row on your behalf; or even ask him to blow up. Soldier line, as long as you are happy, your brothers will be happy if you are happy~ (The moment you release R, you will have an invincible effect and can be used to avoid important skills)
【equipment】
The outfits should be smart, don’t always follow the system recommendations, and you should also use your brain a little bit when playing the game.
[In the round where the opponent has a lot of crispy skin], use the ultimate CD when you equip, focus on a quick release skill, just take the lead, don't worry about your teammates, you have the ability to end the game;
[When the opponent is in the front row and there are many warriors and meat], it is not easy for the clown to be honest at this time. You can try to put the box at the foot of your own lineup or a little behind to act as a backhand control. Where the fear control of stealth is really useful, playing pull instead of fighting in waves. Once the flying knife is ready, find someone to throw it to. It doesn't have to be crispy. It's not bad to throw it on the flesh of Big Landry and grind it slowly;
[When the opponent's assassins rush in a lot and your own output is ADC or Mage], put the box next to the back row, and the team battle style is also more protective. W, E, and R all greet the charging enemies; another way is to use Q Cross the opponent's lineup, release R, W, and E behind the enemy to attack the opponent's back row, interfering with the opponent's back row output. With the help of the grass, Q stealth, and casually thrown boxes, it is basically impossible to be caught or even counterattack.
【talent】
Q+E makes it as easy for the Joker to stack "Dark Harvest" as it is for the Long-Handed Mage, a must-try
The clown's damage skills can trigger "malicious injury", which is a must-click.
"Ultimate Hunter" makes good brothers just like assembly line products, with an endless supply
【Achievements】
PS: Before a team fight, don’t stand back and watch like other short-handed teammates. We must give full play to our subjective initiative and look for opportunities to consume the opponent.
The most powerful thing about AP Clown's style of play is not the team battle, but the pulling and consumption before the team battle. Once the E skill is turned, you have to find a way to use it on the opponent, or let the brothers walk over and self-destruct to consume.
It is important to lower the opponent's health line before a team battle, and this can absorb the opponent's hatred and indirectly protect teammates.