What are the gameplay tips for Thief in Back to the Future 1999? How to deal high damage with Thief in Back to the Future 1999? Some players in Back to the Future 1999 want to play this Thief. So if you want to play well, you need to learn about it in advance. This thief can do very good damage if played like this, so if not, let’s take a look below!
For the thief, the output mainly depends on the ultimate move. The small skills have two functions: accumulating energy and limiting the opponent, so that he can successfully launch more ultimate moves and perform effective output quickly.
Let's first assume that the skillful thief's increase in passion is shaping 1 (this is more convenient)
The core value of Plastic 1 can be seen as: after letting go of a big move, the energy required to activate the big move subsequently changes from 4 points to 3 points (0 plastic buff for one layer is equal to the energy required for the big move minus 1, and plastic 1 for two layers It can be understood as large energy minus 2)
At the same time, the survivability is enhanced (if a single player eats the Skillful Thief, he will steal a little more energy from the opponent; if the group eats the Skillful Thief, he will gain passion and blood-sucking)
This is already a qualitative change in an absolute sense. The thief must be the main C, relying on the ultimate move to deal damage. The entire team is serving the thief's ultimate move. As a result, plastic 1 directly shortens the cycle, which is equal to every time after one ultimate move. Most of them can save some action points.
Counting 3-4 times in a tough game, 1 plastic has 2-3 more actions than 0 plastic! The direct gameplay is qualitatively different. Compared with the 50 big move multiplier and 20 small skill multiplier of other characters with 1 plastic, it is a huge difference. Don't.