Where can I find recommended career selection guides for "Blue Agreement"? I believe that many netizens have this kind of trouble. It’s very troublesome if others keep talking about it but you don’t know it. For this reason, the editor has compiled and shared the relevant strategy content below to help you easily solve this trouble. Come and take a look. Not what you need!
Full career strength:
First the first AF Aegis Fighter Sword and Shield
AF itself uses swords and shields when fighting. It is positioned as a tank profession, and can also use provocations against enemies. It is mainly a profession that supports teammates on the front line during battles.
ultimate skill
Belongs to the nature of transformation
It can restore a large amount of HP and give yourself many BUFFs. When the shield value returns to zero, it can restore the shield value to full and strengthen it. Successful attacks or defenses during skill activation can increase the ultimate value. When it reaches the maximum value, it can reduce damage to teammates and restore HP. effect.
The second Twin Striker TS double ax
TS uses double axes in combat. The Kirito type has high output in melee combat. The attack power increases with the number of combos. It also has classic jump slashes. If you want to use starburst airflow slashes on the enemy, TS is definitely your best choice. I hope he will have other looks in the future so that he can hold other types of dual-wielding weapons, because only holding an ax is a bit monotonous.
If I had a look, I would wear black and use two swords as a sealer.
The third Blast Archer BA archer wet nurse
BA uses bows and arrows when fighting, causing damage at medium and long distances, and can provide assistance itself. It is mainly a nanny auxiliary type profession. In addition to using group recovery to help teammates recover blood, it can also buff teammates, and it can also cause DEBUFF to enemies. The effect is that this character is more focused on the team nature than 1V1, but the move needs to be predicted to avoid empty hits.
This is my first encounter with a game where the archers are nanny-assisted types, which is quite special.
The fourth Spell Caster SC is the output of the mage.
Although the archer is the auxiliary position of the nanny in this game, luckily the mage is not positioned as a tank, but as a conventional output, and can create three attribute damage fire and ice thunder.
If you want to play a long-distance high-output turret, you can’t go wrong with a mage. However, in the test server, the mage’s output is not that high, and the gameplay is a bit monotonous.
But the main thing is to see if there are any adjustments to the official server.
The fifth Heavy Smasher HS
A mid-range and short-range profession, the weapon uses a mallet, which can launch a mid-range team enemy to cause dizziness. Although its attack speed is slow, the damage reward given will not disappoint. In the end, it can also knock the floor angrily, causing a range of damage. harm.
I personally read the reviews. Everyone on the test server rated HS very highly and felt that the output was very high.
The general positioning of these five professions can be divided into:
Tank->Sword and Shield
Close range output->Double ax and mallet
Long range output->Mage
Nanny Auxiliary->Archer