How to play DNF Traveler? Many players still don’t know the skill mechanism of Traveler. Let me share with you the guide to explain the mechanism of DNF Traveler. Interested players can take a look together.
Core Skill-Slamming Bottle
1. Basic Literacy of "Bash the Bottle"
Slam Bottle, the traveler's level 40 active buff skill, level 1 mastery, with subsequent derived passives, level 60, and level 1 mastery. After the skill is released, it will increase the damage of the next enhanced skill used by 10% and reduce the cooldown by 10% within the duration. The initial cooldown of Slam Bottle is 15 seconds, and the duration is 10 seconds.
There is a blue halo prompt around the character when it can be used. It turns into a red halo after it is released. The halo disappears after the skill is strengthened. All colorless skills except 45 and Awakening can be strengthened, and the strengthening mark will turn the skill icon red.
Skills can be used in the air.
2. Skill strengthening distribution ideas
The idea of distributing slam bottles in actual combat is the core difficulty for travelers. In this regard, the author suggests that this skill can be understood as a "rune-like skill" with +10% damage -10% cooldown. In actual combat, the rune nine-guarantee skill is preferred, followed by skills with high damage per second and high single data.
Among all the colorless skills of the traveler, usually point 1 at level 60 will not be enhanced. The remaining 75, 80, and 95 are all skills with excellent damage or damage per second. They are all priority enhancement options. In actual combat, any skill can be enhanced. Not a bad profit. If the rune is chosen to be 75 with nine guarantees, then the 75 skill will be given the highest priority, followed by the 95 and 80 skills.
As for the traveler's level 35, 40 and 70 skills, the overall level of these three skills is slightly lower than the above three skills, so the priority of strengthening is also lower than the above three skills. It can be considered that they are all cooling down. Sometimes used as a substitute to strengthen skills.
3. The continuous characteristics of slamming the bottle
After the "Slam Bottle" skill is activated, as long as the skill is used within its 10s duration, it will be considered strengthened. Therefore, in actual combat, if the cooldown of the slam bottle improves, and it is observed that the cooldown of the skill you want to protect is within 10 seconds, you can release the slam bottle in advance, and then strengthen and release the skill as soon as the skill improves.
During this period, be careful not to put other skills that can be enhanced to avoid incorrect enhancements and reduced benefits. However, non-colorless skills can be used to temporarily maintain battery life.
Properly utilizing this 10-second continuous feature will allow you to gain higher benefits from this buff in actual combat.
Core Skills-Shenwu Weaponry
1.Basic Literacy of Shenwu Weaponry
Divine Mist Armor is Traveler's level 45 active stacking skill. It can be released softly in most of Traveler's skills except Awakening. There is an automatic/manual switch. When the guard stone is not worn, the maximum number of stacks is 4, and there is no attribute difference between automatic and manual. After wearing the guard stone, the maximum stack quantity is +1, and an additional CDR is added when releasing it manually, so it must be done manually after wearing the guard stone.
2. Add the joint feature of Lingtong waist
Regarding the Traveler's level 45 skill, you can consider using the Psychic Waist to give full play to its characteristics. After testing, every time 45 stacks are used, the recovery speed of the psychic waist can be increased by one level. This allows the traveler's psychic waist to steadily gain full stacks of psychic benefits through special techniques.
The specific operation is as follows. When entering the dungeon, the stack of the 45 skill of the Psychic Waist is 0. At this time, you can use the 45 stack three times in a row to let the Psychic Waist directly stack the stacks (0→1→2→3 full) to maintain 45. % recovery speed. When the 45 stack is subsequently recharged to 4 times and used 4 times in a row, the number of layers of the psychic waist changes to (3 full → 0 → 1 → 2 → 3 full), and the 45% recovery speed can still be maintained. This is how you get the most bang for your buck.
3. Exclusive chicken-stealing skills for the national server
Because the traveler's skills pour out very quickly, and when outputting, the strengthening of the "slam bottle" must also be considered. Therefore, when each skill is released, the additional operation of using the stone guard to manually release 45 has a certain threshold for beginners to get started. Here is a recommended way to steal chickens. Players can set the traveler's Z key burst in Wegame, hold down Z when a rapid burst is needed, and then release the skill normally to simplify the operation of pressing the Z key for each skill. .
Introduction to professional position shifting, softening and invincibility
1. Skill displacement and body position analysis
(1)Skill displacement
This section does not discuss the inertial backward displacement caused by the use of basic Z skills, level 35 skills, and level 60 skills. This displacement can be avoided by holding down the forward direction key when using it.
In addition, professional skills that can cause forward displacement include: stunt attack (Lv.5), moon-turning attack that does not hit the enemy (Lv.10), plateau fog (Lv.35), ground-released Device Drive·Nebula (Lv.95).
Skills that can cause backward displacement include: high-speed maneuvering (Lv.5), triple acceleration (Lv.25), Shenwu soldiers released in the air - demon whirlwind (Lv.70), loading - fireworks in the sky (Lv.80) .
Among them, the forward displacement distance caused by [Plateau Mist] is the same as the rear displacement distance caused by [High Speed Maneuver], [Triple Acceleration], [Shen Mist Soldiers·Demon Whirlwind] released in the air, and [Loading·Fireworks Fill the Sky] same.
(2) Skill position
When the Traveler's stunt attack (Lv.5), Moon Flying Strike (Lv.10), Triple Acceleration (Lv.25), and Loading Fireworks in the Sky (Lv.80) are released individually, their jumping movements are skill performances and cannot be used. Will cause the character to enter a jumping state (the fire dragon has no wind).
2. Professional skills softening analysis
Traveler's skills that can soften the swing of other skills include: stunt attack (Lv.5), high-speed maneuvering (Lv.5), device driving using stone protection (Lv.35), loading and slamming (Lv.40), Shenwu Soldiers·Demon Whirlwind (Lv.70) and Loading·Fireworks in the Sky (Lv.80) can be used flexibly in actual combat to increase the mobility of the profession.
In addition, the stunt attack (Lv.5), Moon Flying Strike (Lv.10), and Loading Fireworks in the Sky (Lv.80) can be softened by all skills that can be released in the air.
3. Invincible display of professional skills
In addition to the character's awakening skills, the traveler also has 4 skills with invincibility.
(1) Moon Flying Strike (Lv.10): This skill allows the character to sprint forward, perform a backflip when contacting the enemy and enter an invincible state. The invincible state will continue for a period of time after landing. It can be understood as a small jump that needs to hit the enemy.
But if the back flip is softened by a skill, the invincibility of the back flip will disappear the moment the back flip is interrupted and the subsequent skill is entered.
(2) High-speed maneuvering (Lv.5): This skill increases the invincibility effect after clicking tp. It will be invincible whether used in the air or on the ground.
(3) Flow Mist Wind (Lv.75): This skill will enter the invincible state throughout the whole process after wearing the protective stone. However, since the skill itself consumes attack speed, the higher the attack speed, the shorter the invincibility duration of this skill will be.
(4) Device driver: Nebula (Lv.95): This skill is invincible when used, and there is an invincible frame after the skill ends.
Introduction to professional characteristics and skills
1. Skill trajectory angle
In actual combat, players need to pay attention to the ballistic angles of the level 35 and 60 skills released by the traveler's jump. Both shoot at a fixed angle to the ground, so be aware that if the character jumps too high, these two skills may fly behind the enemy, causing damage to be lost.
2. Ideas for choosing small skills
The author believes that the small skills that travelers can choose are triple acceleration (Lv.25), rapids (Lv.30), drizzle (Lv.30), plateau fog (Lv.35), and device drive (Lv.35). Players can choose 3 points to fill according to their own preferences.
Among them, although triple acceleration (Lv.25) is flexible in release and has a high level of damage per second, its 12 levels of damage are calculated independently of each other. If the character's position is not good, it will easily cause damage loss, so if the player is not used to this skill, he can Consider choosing other skills to use.
3.80 Special recovery characteristics
Traveler's level 80 skills are head-locking skills. When the enemy is within the range of the skill, the arrow will directly lock on the enemy and shoot. The skill cannot be activated when there is no enemy within the range. And when the skill is released, the character will be forced to move to the same level as the enemy.
4. Resistance and recovery methods
After releasing [Campfire], stand within the skill range and slowly restore the character's health. If you eat the derivatives in the middle of the skill, you can quickly restore a certain amount of health and mana. While within range of the skill, the character's freeze resistance increases to 100%.
Equipment analysis
1. Travelers can use the Blue Spirit Shoulder
The traveler's level 35 active buff skill [Traveler's Intuition] can receive the bonus of 35-40+3 entries of the Blue Spirit Shoulder, which is a considerable improvement. Players with this type of customization can consider using it.
2. Low blood flow fitness
Traveler has no skills that require consuming HP to release, and can use low blood flow/attack speed and low blood flow normally. In addition, the Traveler's Sleep Passive increases the recovery efficiency of consumables and skills by 20%. This effect is multiplied with the similar entry of Devouring Storm Earring, which can be considered a small advantage in actual combat.
2. Bleeding flow adaptability
The Traveler can also be perfectly adapted to the bleeding stream. Although the third awakening only has the last two attacks, which does not seem to be able to accumulate bleeding layers, as long as the second awakening and 60 are released before the third awakening, the bleeding layers can be maintained above 11 throughout the whole process without losing damage.