Introduction: Zed is a very old hero. Judging from his past outfits, Zed's outfits tend to favor explosive equipment. Equipment such as Dusk Blade and Star Eclipse are Zed's first choice. Recently in the high tiers of the Korean server, the mythical outfit of the Holy Separator has become Zed's new choice, and has performed particularly well. Today, let’s take a look with Xiaofan to see how to play this kind of robbery!
This is from several qualifying rounds in the Diamond 1 segment of the Korean server. The performance of the divine tribulation used by this great player is particularly outstanding. It is easier to complete kills than the ordinary tribulations of Star Eclipse and Dusk Blade. And the KDA ratio is also very luxurious. From this point of view, the divine division of tribulation is still very helpful for the tribulation to level A and hit the explosion after releasing the skills. Next, Xiaofan will give you a detailed explanation from many aspects on how to play the God of Distribution Tribulation. Let’s take a look~
The traditional Star Eclipse and Dusk Blade Tribulation mainly provide a certain explosive ability for the Tribulation, and the instantaneous and final damage will be good. But Shenfen, a piece of equipment, provides the attribute that Jie needs most: basic attack enhancement . As we all know, Zed is a hero with explosive skills and relies on skills to deal output. However, after a set of skills is completed, Zed very much needs to rely on level A to compensate for the damage. This involves whether it can finish and cooperate with Zed's passive to deal damage to Zed. Being full is very important. The "cursed blade" effect provided by the Shenfen equipment can cause damage equal to the target's maximum health, and also has a healing effect. This special effect is very suitable for robbery. Moreover, relying on the legendary equipment to supplement Zed can also obtain additional double penetration, which is also very helpful in increasing Zed's damage. Therefore, the characteristics of Shenfen are of great help to Zed in terms of connecting skills to level A and finishing damage, which is why it has risen to the top of the Korean server.
The recommended runes for Jie are precision in the main system, determination in the secondary system, attribute fragments 2, adaptability + 1 health.
After a set of skills is used up, the output method that Zed relies on most is level A. The rune warrior Conqueror is used more often, but Zed has a passive presence. After a set of skills is used up, the Conqueror will cooperate with the team to provide continuous DPS. It is relatively easy. The rune points on the second level of Triumph can increase Zed's battery life and recovery ability after harvesting. The runes on the third layer can be used to point joy or resilience. If you prefer to rely on flat A output, you can boldly point joy. The rune master at the bottom chose to be perseverant, but if you want to rely on R to deliver a fatal blow with a killing effect, it is also a good choice.
The determination of the secondary system is mainly because it is better to fight against some long-range heroes in the lane. You can choose the combination of skeleton plating + overgrowth. If you are pursuing a functional enlightenment system, it is also a good choice.
Outfit:
The mid laner's outfit choices are diversified. If you are confident in your own operation, you can use bold long swords and dolan swords when you go out. Dolan's Shield is a stable play style, and the go-out outfit depends on your character.
Mid-term core:
Regarding the choice of shoes, Zed is a hero who relies more on skills to deal damage. Choosing CD shoes for shoes can make Zed transfer skills faster. The black cut can provide a certain penetration effect, and you can increase the damage of the robbery by using the black cut first without having to be distracted first. The mythical equipment of God's Point mainly relies on the "curse blade" effect of God's Point to enhance the burst damage provided by Level A.
Later magical equipment:
Zed's late-stage divine equipment can make up for Cerelda's resentment in the mid-term, and can strengthen Zed's ability to retain people. Death Dance can provide a certain amount of battery life, and you can also consider equipment such as Youmeng and Armor Piercing. After all, they are heroes who rely on skills to defeat bursts. The last piece of equipment is considered to be self-protection, which can increase the fault tolerance rate of the robbery.
Q: Zed's core output skill, using Q can clear the line faster and produce certain poke effects;
W: Shadow clone, use W together with EQ for output, W is also Zed's core displacement skill;
E: Small-scale AOE, combined with Zed's W skill, it can produce a slowing effect, and combined with Q, it will clear the line faster;
Zed's main Q and secondary E are points, and there are R points and R points.
As a mid laner, the early consumption ability of the robber will be relatively strong, mainly by making good use of the connection of QA (passive) to deal out the passive damage. Level 1 Zed usually chooses to use the Q skill. When laning, he looks for opportunities to push away and use the method of pushing away and connecting with Q to drain the opponent's health and earn blood from hits (Zed's Q panel does very high damage). At level 1, you can fight with melee combatants and exchange blood, but be sure not to be kited by long-range AP, as it will cause serious damage. There will be a small explosion after Zed reaches level 3, so try to grab level 3 at level 2. After level 3, use WEQWA's combos to grind away at least 1/2 of the opponent's health. This combo must be started with WE. E can have an additional slowing effect in the shadow. In this way, the subsequent use of the second stage W to change positions can create a better output ability for close contact with A. In the early laning, Zed can "strengthen when weak". He can play a little more aggressively against weak mid laners, compressing the opponent's living space, and the early advantage can be easily obtained.
Zed's mobility and burst are very strong. In the mid-term, he must actively roam around to show his strength . After leveling up, the Q skill as the main upgrade, combined with the imitation of W, can quickly complete a wave of soldiers. (The line-clearing combo uses WEQA's regular four-line combo. Generally, WEQ's back-row troops can basically be cleared, and A is used to finish off the melee soldiers.) Use the gap after clearing the line of troops to free yourself from the line in the middle to counter the jungle, Grab the opponent's C position. Zed's 1v1 duel ability is very strong after level 6, because the beheading effect attached to the R skill can easily accumulate the damage of AQ in the duel and finally provide the finishing burst. When Zed cuts in, he follows the principle of "R first if he can" . Giving R first and then W can easily cause triple shadow damage. This is the best way to maximize the damage. If there is a certain distance, Zed can use the output method of W+R+EQ+A (pursuing slash) in the second stage to attack. After landing, be sure to connect as many flat A outputs as possible, which will help improve R The second stage of damage makes it easier to harvest crispy skin. If the WR starts to pursue and slash, he can retreat to protect himself in the second stage of R.
After entering the late team battle period, Zed's main task as an assassin is still to target the opponent's crispy C position. The biggest feature of Shenfen's equipment is that the "curse blade" effect is very helpful for Jie to connect to level A after throwing skills. Jie is an explosive hero. After a set of skills is completed, he uses level A to connect output. Curse Blade's The effect can fully increase the level A damage of the next shot, which is very helpful for increasing the damage. When playing in a group, Zed's choice of first hand or backhand must be adjusted according to the different battle situations. Under normal circumstances, when the opponent's C position has no self-protection skills and the position is relatively "prominent", Zed can consider taking the lead and using the shadow clones of W and R to enter the field to force the cut, to contain the opponent for output, and directly block the opponent's fragile attack. Leather back row. If there is no chance, you can let your teammates go first and start a group to maximize the control. Then Zed chooses to enter the battlefield with the backhand to harvest, and retaining the skills to attack the remaining health is also a strategy for team battles. When playing assassin heroes, you must first pay attention to self-protection, and then enter the field to cut off talents.