The mage in Diablo 2 has always been called the "daughter", and the role itself has always been one of the best among all professions in Diablo 2. In addition to the ice magic, which is the most powerful way to support a family, the most popular among mages is undoubtedly the electricity mage. Compared with ice mage, electric mage can better express the words "violence" and "refreshing", so many players have put a lot of thought into the research of electric mage. So in this article, the author will introduce to you the most comprehensive electric mage, which can be called the optimal solution to electric magic. Let's take a look.
Pure Electric Mage gameplay guide
Pure Shock Mage:
Skill selection
The basic skill selection is Electric Flower + Critical Strike Passive. Many of this set of BD are triggered with critical strikes as the core.
Chain lightning selects to generate explosive sparks
Extinction point is level 1
When you reach level 3 of Elemental Dominance, you will gain 9% more core skills.
Lucky hit full points. This set of BD also relies heavily on lucky hits to produce balls + stuns
The Elemental Harmony Point is only required at level 1. The high HIT trigger of the Electric Rush skill is very stable. It has a built-in 10SCD and does not require additional skill points to trigger stably.
The core passive of the Glass Cannon Mage is 18% more of all skill damage at level 3. Combined with the infinite vest + 1 necklace + 3, it can also get +4, +7 passive equal to 42% more of the global damage, which can only be said to be invincible!
The teleportation spell is level 1, and you can rely on shoes and necklaces to level up in the future. In high-pressure environments (mystery, hell craze), passively choose 3S for 30% damage reduction. If you are mowing grass to gain experience, mysterious teleportation is recommended. The CD is faster and the damage is higher. .
Ice barrier level 1+1 triggers 30% mana recovery. If the necklace has a +3 defense skill in the later stage, an additional skill can be used to freeze enemies that are injured by 15% on the next level.
The Lightning Spear is passive at level 1 + stun, which strengthens field control, and combined with the passive electric shock to stun people, it can also cause damage. Stunning monsters = maximum damage reduction, and can also greatly consume the BOSS's green bar to make the BOSS fall to the ground as soon as possible.
Electrostatic potential energy + exciting conductor + electric shock shock point is full, lucky hit bonus triggers electric flowers, eating electric flowers restores mana, electric damage stuns + increased damage
Electric current rush + electric shock + electrocution point full, core passive, + critical hit, damage reduction, stun
Overflowing with electric energy, the BD core of this set uses bursting electric flowers to quickly refresh the 70S CD ultimate move to 20S-30S of unstable current in battle, and use a big burst to quickly clear out JY monsters.
Equipment selection
The choice of equipment affixes for this set of BD is very important. If you don't choose the right ones, you will be in trouble!
Almost every piece of equipment has an extra critical damage/main attribute affix, which greatly improves the damage. Please remember that the affixes of intelligence/explosive damage/lightning explosion damage/damage% are calculated by multiplication zone and are the first priority. , so try to find the lightning burst damage with gloves, the damage percentage with necklaces, glass cannon, weapon intelligence burst damage with lightning burst damage with core damage, off-hand intelligence critical hit CDR, ring critical hit damage with lightning burst damage,
If you level up at the same time, the fleshiness of this set of electric spells is actually quite suitable for leveling up. The skill points of the electric spells can reduce damage by up to 49%. In addition, the CD of the defensive skills is short and the barrier can be refreshed infinitely. The fleshiness can be said to be far superior to that of the fire spells. French ice method.
The premise is to look for defense-oriented affixes on the equipment. Helmets, pants, necklaces, and rings can find armor % and life, and damage reduction are all very, very good affixes. One ring can provide up to 1,000 life, which is very powerful. If you have it, try it. Leave! You can even replace the Infinite Magic Clothes when leveling up, and use yellow clothes with armor + damage + life to match an extra defensive power. I recommend the firm power.
In addition, the character and peak level increase the damage linearly. I am now at level 80, and the damage is several times higher than when I was level 72. I believe it may be several times higher at level 90.
The peak point has reached level 90, and the 40 points from 90 to 100 will be updated later. The idea is to get as many useful rare nodes and more intelligence as possible to make the existing peak board more solid instead of opening new glyph holes without thinking. .
The additional effects of glyph destruction, electrification, release and enchantment are all damage multiplication areas. The range of the enchantment glyph should be as full as possible in terms of intelligence.
Equipment entries
The weapon of a pure electric shock style BD must be a magic wand + deputy hand. The one-handed magic wand provides a lucky hit passive 15% + the deputy hand provides the high CDR we need
It is very important to talk about the entry of magic power consumption reduction separately! Due to the enchantment: it consumes 100 mana to automatically release a chain lightning. The original chain lightning that consumes 35 mana will cause the enchantment that was originally triggered by 3HIT to be passively triggered by 4HIT due to this affix.
Be sure to avoid bringing any mana drain entries! Mana can be reduced to 34, but must not be lower than 34
The following entries are recommended in order, and the entries are ranked based on BD revenue.
Magic Wand-Intelligence/Crit Damage/Lightning Critical Damage/Core Skill Damage/Damage to Stun Enemies
Concentrator - Intelligence/Crit/Cooldown Reduction/Lucky Hit Chance (or Barrier)/Explosive Sparkle Damage
Talisman % Damage/Glass Cannon Level/Cooldown Reduction/% Intelligence/% Armor/% Damage Reduction/Defense Skill Level/Electric Shock Skill Damage/Electric Shock Passive
Ring - Critical hit/explosion damage/lightning skill explosion damage/life/lucky hit/damage to stunned enemies/lightning damage/explosion sparkle damage
Helmet - Mana Cap/Health/Cooldown Reduction/Lightning Spear Level/Intelligence/Lucky Strike Barrier
Gloves - Chain Lightning Skill +3/Crit/Explosion Damage/Lightning Explosion Damage/Intelligence/Lucky Hit
Pants - Life/Global Damage Reduction/Intelligence/Armor/Close Damage Reduction/Explosive Sparkle Damage
Shoes - movement speed/teleport level/intelligence/ice armor level/explosion spark damage
The idea is probably to try to find explosive damage with weapons and rings, off-hands and helmets - CDR, gloves + off-hands for CDR, helmets and pants are the only parts that can accumulate life and reduce damage with this set of BD. It is good if the ring has life, and the priority of life is very High, the higher the life, the higher the shield we generate.
Any ancestral yellow equipment with 700+ strength will become +4 if it reaches level +3 and is fully strengthened, so try to find yellow equipment with +3 skills.
Power selection
Necklace - Arrogant Power Barrier increases damage by 25%. Combined with 50% of the necklace, it can achieve a global damage increase of 37.5%, and our barrier coverage can reach almost 100%.
The powers of the five parts of the Ring
The power of control increases your damage to unconscious enemies by 25%-35%.
Master of Advantage's power skills can increase damage by up to 10-20% based on your main resources. The maximum bonus is when the main resources are full.
The power of Heart as Still Water allows you to stand still for every second, and the damage dealt increases by X{5-10}, up to 30%.
The power of the unbreakable cable chain lightning has a 25%-35% chance of being delivered twice more.
Acceleration power core skill critical hit increases attack speed by 15-25%
The damage-increasing power must be given priority. Increasing the attack speed can also improve the burst damage during the release of the ultimate move, as well as the time and feel of the energy release during non-ultimate moves.
helmet pants
The basic skill of Power of Valor grants 20% damage reduction for 2-6 seconds.
Power of Disobedience deals damage and increases armor by up to 50%
In this game, armor damage reduction is much stronger than elemental resistance. Combined with the left click, it gives 20 damage reduction. It has everything you need. Other options can include the power of the invincible passport as a near-death penalty.
When Boots of Good Luck Power activates the barrier, Lucky Strike increases by 10-20%
Clothes Dark Gold Unlimited Vestments
This piece of clothing is the only core dark gold bound to this set of BD. The special effects and adverbs make up for the field control and the powerful damage increase we need, perfect!
Since Advantage Master is temporarily banned, please use the following power instead.
Attack type
Explosive sparks have an extra chance of being transmitted to another enemy. This power can speed up the overall CD and increase damage.
The lightning spear has a chance of splitting. This set of bd lightning spear is also one of the cores. The cd short can strengthen the trigger.
Choose between two and see what you like
If there are no dark gold clothes
Recommended yellow clothing affix damage percentage (this entry is more, only clothing necklaces have it)/damage reduction/large life/armor/intelligence
Defensive powers:
1. Near-death triggers a shield that lasts for five seconds. This power is the most recommended power for entering the wilderness in Difficulty 4. It is very easy to use.
2 Refreshing the defense CD after receiving damage. This power is also very useful in the early stage when our bd is not fully formed.
Gem selection
The weapon sapphire's critical hit damage to the group-controlled enemy is also a type of group control. (This group control is a translation problem) Stunning is also considered a type of group control.
Armor Ruby
The armor of jewelry skeleton D4 is very important. High armor can also be combined with 50% armor power to increase more profits.
Game introduction
The core of the BD of the King of Thunder lies in the explosive electric flowers, the stun control generated by the electric shock skill, and the short CD of the skill to refresh the barrier and reduce the damage of monsters, making this set of BD very very fleshy, and refreshing the CD at the same time makes the unstable current The 70S ultimate move is reduced to only 20-30S, and the cooling time is greatly shortened, which greatly increases the playability of BD.
At the same time, the logic of all the electric charging skills in this set is very self-consistent. Eat the ball + mana to cast more consecutive flashes, and eat the ball to trigger the lightning spear. Many people don’t like the ball-eating gameplay. Once I’m used to it, I feel that the ball-eating gameplay is It is a positive feedback and brings various benefits. The more you eat, the stronger you become. This is the core of this set of BD.