Hello everyone, today the editor also spent some time to summarize for you the strength, functional positioning, light cone, relics, attributes and strength ratings of all 23 characters in the game currently. I hope it can provide you with a summary guide. It’s time for some small help from friends during the land reclamation period.
First of all, I will briefly add some details in this summary table: (The picture below is just an example of a picture flow table, the full picture is at the end of the guide article for your convenience to download)
First of all, the above-mentioned updated version of the summary table includes the character characteristics positioning, transition and optimal light cone selection, relic suit selection, full-level attributes and trace bonus attributes of a total of 23 characters. Finally, a newly revised full version of the summary table is added. Character strength rating, but there are still some details that need special explanation:
Regarding the selection of light cones in the Yipi flow guide, objectively speaking, the actual situation is much more complicated than what is marked in the picture , because although the light cones in the current game are divided into professions, each character has to adapt to There are indeed various problems with different light cones. For example, when using the [Star Cruise] distance in the hunting light cone, there will be a big difference in the intensity between one shadow and full shadow. Different light cones in the hands of different players will also show completely different overlapping levels during the development period. Therefore, the light cone recommendations in the above picture are only a guide for most players. In the future, the editor will also focus on the light cones. Make a more detailed and targeted explanation guide for each item. Select this item for the relics in the Yitu flow. The recommended sets given in the above table can be understood as relatively suitable for a certain character. 1-2 sets to choose from , but considering that it adapts to different teams and different playing styles, there are indeed many variables in the selection of this relic, so everyone needs to know this to target all the players in the flow. The purpose of level attributes and movement bonus is to allow everyone to see the characteristics of different characters from the comparison of attributes of different characters . For example, the speed of hunting professional characters is generally faster, and the attack of intellectual professional characters is relatively high. At the same time, in conjunction with the bonus of some attributes in the trajectory, you can also see the official positioning of this character and the final strength rating. The rating in the v1.2 version also relatively takes into account the performance of different characters during the game's development period. At the same time, there are many players who have revised it based on the feedback from the previous two issues of the rhythm list . It will also include some of the editor's own subjective feelings about using it. You can just refer to it. If you have different opinions, please leave a message or Send a private message to the editor
OK, the above is the supplementary explanation for this revised version of the one-picture flow. Of course, because there is a lot of data compiled, if there are any errors or inaccuracies, or areas that you think are worthy of discussion, you are welcome to raise them. It’s not easy to put together, so please support me with a final like!