Teamfight Tactics was updated on June 14. Many bonds have undergone some changes. So what are the specific changes? In this issue, the editor brings you an overview of the bond changes in the latest update of Teamfight Tactics S9. If you are interested Let’s take a look, my friends.
The bond adjustments are as follows:
[Fortress Guard] Armor and Magic Resistance: 20/50/100/225 ⇒ 20/60/120/250
[Fighter] Health bonus: 15/40/80% ⇒ 10/35/70%
[Dead Eye Archer] Volley bonus damage: 20/55/120% ⇒ 20/65/140%
[Demacia] Armor and magic resistance: 5/15/40/85 ⇒ 5/20/50/100
[Gunner] Attack power per level: 5/12/20% ⇒ 7/12/20%
[Juggernaut] Minimum damage reduction: 10/20/30 ⇒ 15/25/35
[Juggernaut] Maximum damage reduction: 20/35/50 ⇒ 25/35/50
[Warlock] Recast effectiveness: 50% ⇒ 60%
[Noxus] HP: 160/280/45 ⇒ 160/300/500
[Shadow Island] Maximum health gain of shield value: 40/70/111% ⇒ 40/80/125%
[Shadow Island] Mana recovery: 5/10/15 ⇒ 5/12/20
[Shurima] Ascension bonus attack speed: 35% ⇒ 45%
[Shurima] Ascension bonus health: 25% ⇒ 30%
(7) Shurima and (9) Shurima: No longer ascend twice: once at the beginning of combat and once after 8 seconds.
(7) Shurima and (9) Shurima now only ascend once, at the beginning of combat.
【(9) Shurima】Bonus: 50% ⇒ 125% (Total ascension amount: 150%*2 ⇒ 225%)
[Mage] Spell Power: 25/50/85/125 ⇒ 25/50/80/120
[Mage] Impact damage: 10/15/15/20% ⇒ 10/10/12/20%
[Void] A creature's extra health from bonds will now increase with stages:
○ [Void Fish]:
Stage 2/3/4/5/6+: 100% ⇒ 85/100/100/100/115%
Rage Mode: Stage 4-/7/8+: 100% ⇒ 85/100/115%
○【River Pioneer】:
Stage 2/3/4/5/6+: 100% ⇒ 70/85/100/115/125%
Rage Mode: Stage 4-/7/8+: 100% ⇒ 70/100/115%
○【Baron Nash】:
Stage 2/3/4/5/6+: 100% ⇒ 60/75/85/100/100%
Rage Mode: Stage 4-/7/8+: 100% ⇒ 60/85/100%
Base health: 1200 ⇒ 1050
Armor & Magic Resistance: 200 ⇒ 150
[Emblem of the Void] and [Crown of the Void] have been added
[Heart of the Void] and [Soul of the Void] have been removed