Onmyoji's Hundred Demons Game level opened on June 16th. This week, the Bone-Bound Seihime and Two-faced Buddha are shared. The following editor will bring you the guide for Onmyoji Hundred Demons Game 6.16. Friends who are interested can learn about it together.
June 16th edition, this week’s public: Bone-Binding Qingji (sp Bingji) + Two-Faced Buddha
This week's special shikigami are: sp mirror (218 resistance), sp rabbit, sp onikiri, tanjiro, ten thousand years bamboo
Onmyoji: Seimei (shield + binding)
This week is easy to play. The position of the two-faced Buddha can be replaced with better assistance/control/output.
Lineup recommendation:
First speed + control + assist/control + bindi + fire
First speed+control/output+auxiliary+binder+fire
Control+auxiliary+output/auxiliary+Binder+fire (only if neither party can win quickly)
Shikigami recommendation:
First speed: sp noodle, sickle, hair-eating ghost, rabbit ball, demon piano (strategy card)
Fire: SP Chaiyue (easy to use), Qianji, Kaguya, Tianjingxia, Zashiki
Auxiliary: sp mirror, sp cut, Dingchun, Yanling, Inner Bird, Ten Thousand Years Bamboo, Pepper Picture, Crow Tengu
Control: sp rabbit, sp snow girl, shakuten, rukia, sleeping pig, tanuki
Output: Tanjiro (easy to use), Wannian Bamboo (easy to use)
Binji suggested releasing snakes to two types of units. The first one, which is safer and less likely to overturn, is to stare at the opposite Binji.
The other is more risky. When you have speed, you can make the opponent take less actions or easily control the opponent. It can be given to the opponent's weak HP output, allowing the snake to recover faster for output. Although it is fast, the risk is not low
I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to this game.