Walter from Honkai Star Railroad is a character with imaginary attributes. How to train him in version 1.1? Please see below for the specific content of Walter’s training guide in Honkai Planet Railroad version 1.1. I hope it will be useful to everyone.
Trace analysis
The order of adding points for traces: combat skills = finishing skills > talents > basic attacks
Basic attack
Single target imaginary damage, nothing to say
talent
1. Attacking an enemy with a slowing effect can cause an additional imaginary damage.
2. If Walter’s skills hit multiple enemies that are slowed down, each enemy will trigger the effect of the talent once.
3. Even if the combat skill hits the same slowed target with multiple pieces of damage, each combat skill will trigger the talent once.
Combat skills
1. It causes a total of 3 stages of imaginary damage. The first stage must hit the selected target, and the remaining two stages will hit random enemies.
2. Each attack has a chance to cause a slowdown effect on the enemy that lasts for 2 rounds.
3. If the deceleration is triggered multiple times on the same enemy, the deceleration effect will not be superimposed.
finishing move
1. All imaginary damage. There are 2 stages of damage. Each stage can trigger talents.
2. There is a 100% basic probability of causing the enemy hit by the ultimate move to be imprisoned for 1 round. The probability of imprisonment will not increase as the level of the ultimate move increases.
Secret skill
1. Create a field that lasts *15*. In the field, the enemy's movement speed in the map is reduced by 50%. If a battle is entered in the field, all enemies will have a 100% basic probability of entering the imprisoned state for 1 round.
2. There will only be one domain type secret skill. The newly created domain will cover the previous domain. For example, Himeko’s secret skill cannot be superimposed with Walter’s secret skill.
3. Walter’s secret skills can be used in multiple waves. When entering the battle in the field, enemies in each wave have a probability of being imprisoned when they appear.
Extra abilities
Amplification has a chance to add a 2-turn vulnerability debuff to all enemies, which can increase the damage the enemies receive.
After amplification, 10 energy points are restored, plus the 5 energy points that would have been settled, leaving Walter with 15 energy points left after amplification.
Increases the damage caused by Walter by 20% to enemies with weak points in the broken state.
Attribute improvement with full trace points
Imaginary attribute damage increase: 14.4%
Attack power increase: 28%
Increased effect resistance: 10%