The Legend of Zelda: Tears of the Kingdom is indeed more difficult, but difficult games also have the joy of playing difficult games. The detailed guide for the Master Sword of "The Legend of Zelda: Tears of the Kingdom" is an in-game issue that everyone is paying attention to recently. If you really don't know It doesn’t matter the specific method, the editor will give you the most detailed strategy content.
The basic data of the Master Sword in this game are attack power 30, durability 40, and additional durability 25 (that is, the durability that can be increased by building with leftover materials). When the durability is 0, it will fall asleep, and it will regain strength after 10 minutes. When the durability is 1 The final hit has a critical sound effect but does not trigger the damage double damage of the critical hit. The extra durability cannot be restored after it is consumed. Restoring strength can only restore the basic 40 durability, which is 40 when you first get it. After the remaining materials are built, it can be increased to a maximum of 65. After the extra durability is consumed to 0, you can restore your strength again before participating. The remaining materials still have a durability of 40, and cannot be raised to 65 durability through remaining materials construction. Once the remaining materials are attached, you cannot go to Ishimura to remove them, and can only be forcibly removed and disappeared. The remaining materials will disappear after damage, and will not be restored together when the strength is restored. After the remaining materials are constructed, green Zonau runes will appear on the sword. When it is taken out or wielded, the material model will appear, and the effects and damage caused by the material will be applied, including the attack range (but the gray-white arc displayed when wielding is still the master's The original range distance of the sword), in other states only the master sword model is displayed.
The Master Sword, like other one-handed swords, has a swing that is affected by the blunt (slash) and sharp (slash) types determined after the remnant. When encountering miasma-type monsters and cannon-type monsters, they will emit light (brightness). However, although the light effects of the two are the same, the effects are different. For miasma monsters, it is "half-lit", the damage of the master sword is increased to 45, the durability remains unchanged, there is no hitting special effect, and there is no buzzing sound. For Cannon-type monsters (Cannon in the final battle and various phantom cannons on the map, but excluding miasma tentacles), it is "fully illuminated", the damage of the master sword is increased to 60, and the durability consumption is reduced to 0 (if the remaining material is a weapon, Then the durability consumption of the remaining weapon will also be reduced to 0), the hit special effect will appear, and a buzzing sound will be made. The damage increase effect brought by the remaining materials attached to the Master Sword during the two types of consecration is not affected by the consecration. That is, when it is attached with 55 centaur horns, the damage is 45+55=100 when it is half-consecrated, and it is 60+55=115 when it is fully consecrated. harm.
Sword Qi related: Sword Qi can only be emitted when the health is full, and the blood volume condition is ignored when there is a hero server. The sword Qi consumes 1 durability when it is unlit and half-lit. It does not consume durability when it is fully powered. It does not consume durability when it is unlit and half-lit. The sword energy damage is 20, and it is 60 when fully activated.