"Diablo 4" Mage's Fist of Destiny's face-to-face flow gameplay guide sharing is a relatively high-profile issue in "Diablo 4". This is the gameplay guide for "Diablo 4"'s Mage's Fist of Destiny's face-to-face flow. The problem can be easily solved as long as the player follows the steps mentioned below.
introduce
The actual effect of this hand is that assuming the original damage of all your skills is 100, after wearing it, the damage will randomly fluctuate between 1-300, so it is possible to expose very abstract numbers. On average, the gauntlet provides a 50% increase in damage, but this does not come without a price. You will lose 12 crits, 4 skills, and an offensive power slot on the glove (generally speaking, this slot provides about 20% (increased damage), so looking at the damage alone, the 50% hate damage is just that, at most it's a tie with the legendary player and a small win.
The real advantage of the dog gambler is the lucky trigger of stun and immobilization. In actual combat, especially at high levels, the immobilization of meteorites is very difficult to use. The dog gambler, combined with the controlled diffusion power, can quickly add 3 control states to the monster. Combined with the control damage-increasing power, it can produce extremely high critical hits.
In terms of attributes, the poster generally adopts a similar stacking method as the big guys in the forum. The difference is that he chose two affixes on the head and necklace to increase the control time, so that the ice ring control time can be from 3 seconds to 4 seconds, and the dizziness is From 2 seconds to 2.66 seconds. The increase in control time also increases the survival and damage of the face-to-face burst ice flow method, which is really a very cost-effective attribute. Attached below is a 7-minute video of the 73rd floor. Without the key, it is far from reaching the upper limit, but this set is relatively fragile. If you exceed the 80th floor, I think you must replace the chest or you will not be able to stand. However, there is no point in high-level dungeons now, so it is better to grind 70~75 at a fast speed.
some other understanding
1. Generally speaking, there are two schools of mages. One is a long-range kiting style that stacks defense and basically uses frost burning. I am not optimistic about this school because the current 3-control bonus of mages is too high (one-handed 1.35*1.35*1.35=2.46, 4.9 times for both hands), it is difficult to use the kite to fully increase the damage. At present, it seems that there is no more than 85 levels.
2. The current highest one is still an 85-level boss with flashes of chest and hands. As long as you are willing to bet on the map, you think it will be a matter of time to pass 90. No matter how high it is, there is currently no possibility for a mage to stand (except maybe there will be a qualitative change in the military hat)
3. From an efficiency point of view, the individual's performance is very high, because the top management does not have any additional income, and it is meaningful BD to be able to stabilize the intensity of the farm within 8 minutes.
4. The bettor is suitable for mowing grass, but it can also be replaced by Frostburn for long-range biubiu, which may have some advantages in damage.
5. Increasing the control time is a very valuable affix. Many people do not realize this. The ice ring changes from 3 seconds to 4 seconds, which means that the damage you can deal with a set of bursts increases by 33%, and you also have a greater Fault tolerance.
6. Lightning Spear is a magical skill, especially in multi-range and complex environments, it can help you stun high-threat monsters immediately and create opportunities to enter the field.
Peak points
Peak talent points: click to enter
Change the meteorite to ice spear, and the ice avalanche will switch according to the situation.
equipment