As time goes by, the discussion related to the Seven Saints' Summons has also stabilized. After this period of observation, it is found that many travelers are still in a state of complaining and playing hard under the temptation of rough stones. Here is a deck recommended for players who don’t like playing cards very much and simply want to complete PVE quickly and get as many related rewards as possible.
The quick attack deck determines the outcome in the first three rounds. The PVP game is basically a wavelet game and then ends, which is not interesting. It is too boring for a mode like Seven Saints Summoning where victory or defeat does not matter. It is more suitable for fast PVE.
Core cards: Gambler's Earring (get 2 universal elements after killing), Beast Meat Mint Roll (normal attack reduces colorless element consumption by 1 point this round), Elemental Resonance Intertwined Ice (generates 1 ice element die), I haven’t lost yet (selling teammates to get dice and energy).
At the beginning, look for: Gambler and Peppermint Roll first, followed by Resonance Intertwined Ice and Smoked Chicken. The purpose is to avoid being carded when you want to explode in the next 2 or 3 rounds.
The main purpose of the first round is to fill up the energy of Xiaogong's ultimate move, which is basically a normal attack of Xiaogong (depending on the game, Xiaogong will decide which one to attack first). Don't use Xiaogong's combat skills that don't add energy, and try to ensure that she is the first to attack. In the second round, don't be blocked before opening the big one. Because you only need 2 dice to start the game, there is no pressure. Each basic attack consumes 3 dice, so you have 2 for cutting people, blocking damage or placing other cards.
When Xiaogong launches her ultimate move in the second round, her mission is completed. The ultimate move lasts for 2 rounds, during which her teammates will receive synergistic fire damage every time they use skills. The follow-up work will be handed over to Kamisato Ayaka or Chongyun, who will attack the ice-enchanted normal attacks.
Kamisato Ayaka relies on "being switched to ice enchantment when appearing, which lasts until the end of the round", so at the beginning of each round, Ayaka needs to be cut behind. For Chongyun, after opening E, his teammates with "one-handed swords, two-handed swords, and spears" all have basic attack ice enchantments within 2 rounds.
Advantages of the deck: The overall dice requirements for the game are low, and there is no need to look at the system's attitude. If you send more dice, you can still play even if you throw a few cards. In the first round, the ultimate move of Chanxiao Palace, in the second round to press the blood line, and in the third round to kill, the idea is clear and the damage will be dealt out quickly. There are 2 points of dice to prevent Xiaogong from being defeated, and the fault tolerance rate is high.
Deck Defects: Fear of controlling the system, especially the kind that disrupts your thinking. Freeze flow, double wind torture flow, etc., so there are also some cutting cards in the deck.
Because this deck has tortured many players in PVP, many people have some experience in playing. Whether it is to attack Second Night Palace first or to resist and delay the round, it is far less enjoyable than the first few days.
But overall, it is still extremely strong. Otherwise, why would there be so many players specifically researching counter-deck decks? Therefore, in human-machine games like PVE, when the system is often drained, it is still very easy to fill up the relevant rewards. You must know that PVE has many original demon scenes. There are often low-health Qiuqiu people, the kind that can make dogs fly with one knife and one bet. At this time, the turn-based buff becomes very valuable and can be enjoyed~