Meltryllis command cards are two red, two green and one blue, and have a very balanced panel. Although a single blue command card cannot bring extremely high treasure value gains, the green command card has excellent performance and can be recycled enough. At the same time, the Green Noble Phantasm also allows her to cooperate with WcBA to produce the continuous effect of the Noble Phantasm, making her one of the popular choices for the Green Card Team's single-target fighter.
Meltryllis has a skill set that is both offensive and defensive. Skill 1 can provide a dodge state that takes effect twice in 3 rounds while releasing a large number of stars. Because it takes effect multiple times, it is not easily wasted. After being strengthened, Skill 2 can provide a 30% attack power bonus for three rounds and can also superimpose a 15% critical hit damage buff before each command card attack, allowing her to gain more damage and The benefits of NP and crit stars are very scary. After the 3rd skill is strengthened, it can provide yourself with the power of the Noble Phantasm for two turns, because the power of the Marginal Benefit Noble Phantasm is extremely valuable in the green card team and can provide high damage to Meltryllis.
The advantage of Meltryllis ahead of other characters is that it can provide different types of damage-increasing buffs. The balanced ability can be used well in various combat situations. The disadvantage is that the versatility of its class is poor. Even if it is restrained, the damage is only 1.5 times. Bonus, and at the same time, it can only cause 50% damage to half of the classes. Therefore, masters need to carefully consider the opportunity of Meltryllis within the scope of use.