There are many kinds of weapons and professions that can be used in the Blue Agreement game, each with its own characteristics. Some friends choose the double ax and don’t know how to play it better. Here is an analysis of the Blue Agreement double ax striker level a mechanism. , let’s take a look at the introduction below.
First, let’s talk about the left button of the double ax [Normal Attack (L)]
Normally at level 1, there are only fixed four-hit combo moves and a derivative move of the second horizontal slash (hold down A or D + left button for the second time). So everyone ignored the A-level, and chose to use whatever skills they had. During the free period, they just used A-level as many times as they wanted. In fact, this skill will be automatically upgraded when your career level is 5 and 12. The specific new derivation is as follows.
[Level 5 Derivative] Press W + Left Click (WL): Release three stages of chopping attack, the third stage will cause abnormal fire damage.
Interspersed skills during the skill cooldown period are used to stack fire attribute abnormalities.
[lv12 Derivative] Press and hold S + left button (SL): release a slash and a kick. When the kick hits, you will get a damage buff that lasts for 20 seconds.
This buff will hang on your head instead of the monster's vulnerability debuff, so as long as your kick hits the monster, all your skills in the next 20 seconds can receive the bonus of the damage buff. Therefore, after level 12, you need to modify the output method, intersperse SZ derivation, and develop the habit of keeping the damage buff permanent.
Regarding the usage of common attack derivation and when to use what, here is a brief analysis.
Side slash derivation (AL&DL) is suitable for level A moves to deal with groups of monsters. After all, it has the largest range among normal attacks.
The Flame Thrust derivation (WL) is suitable for stacking abnormal status derivation, and is more suitable for use against bosses than Side Slash.
The spin kick derivation (SL) is recommended to be used only when you don't have the damage buff, because the damage of this derivation is not high.
Supplementary knowledge: About the normal attack derivation of other professions (if there is any discrepancy in the internal beta experience, it is a public beta change)
(WL is derived from lv5 and SL is derived from lv12. L means left click. Later on, right click special attacks will be introduced and will be represented by R)
Sword and Shield Knight WL is derived to cause light attribute abnormality ADL to slash across a large area SL to increase the shield
Gun Hammer WL Earth Attribute Abnormal ADL Range Sweep SL Damage Reduction Buff
The mage WL launches high-power magic bullets ADL range blasting bullets SL to grant self-recovery (self-milk)
Archers only have WL, which changes from four consecutive shots to charged shots that cause earth attribute area damage.
Author: Lisaki Source: bilibili