Lord Lorgar is the first leader to guard the spire of Icecrown City. His appearance is a huge skeleton king holding a scythe, with a fierce appearance, similar to the combination of the Dark Temple - Ms. Salaz and Gandrek - Geldara. His main moves are Saber Slam and Skeleton Storm, which can share damage. The focus of the strategy is also how to deal with these two skills.
HP (25-player difficulty): 31.367 million
HP (25 ordinary people): 23.7 million
Bone Spur Graveyard: Throws a huge bone spur, piercing any enemy in its path, causing 9000 points of physical damage, causing them to be stunned and bleed for 5 minutes. When pierced by bone spurs, 10% of health will be lost every second. Bones has 37900 health points and must be killed.
Saber Stab: Causes 300% normal melee damage, divided between the current target and the 2 nearest companions.
Saber Stab: Prevents targets from being stabbed in tanks.
Bone Storm: Use a bone whirlwind to attack nearby enemies, causing 8000 points of physical damage immediately and causing them to bleed for 0 seconds (PH?).
Cold Flame: Summons a line of frost to damage all enemies on its path, causing 8000 points of frost damage every second for 3 seconds.
Tanks: 3
Treatment: 6
Yield: 16
Put melee and tanks in Class 1 and Class 2, and Class 3, 4 and 5 are the long-range groups. Each team must have a healer to facilitate the movement of secondary cyclones in groups.
After clearing the light monsters, you can enter the BOSS's room.
1.Saber Slam
After the owner pulls the BOSS to the center of the field, the other two sub-tanks will be superimposed with the owner to share the damage caused by the saber slam. Unlike the previous bosses that had saber slams, the saber slams here are very frequent and can be cast at any time.
2. Low temperature flame
Target a random person and cast a line of frost fire that extends in a straight line for 10 seconds. After looking up the spell details on the monitor, this skill is obvious and can be easily dodged.
3. Bone spurs
When casting this skill, the BOSS has 2.5 seconds to cast. In the 25-player mode, 3 Spurs are released at a time, and 3 people from the Spurs will randomly come out of the ground. The stung target can do nothing but wait for his teammates to break the spurs before he can be released. In normal mode, the health of the spurs is very low, and the legal DPS is responsible for destroying the spurs here.
4. Bone whirlwind
There is a prompt message before BOSS casts the spell, and it takes 2.5 seconds to cast the spell.
At this time, each team spreads out in the assigned direction, moving on the principle of not leaving the treatment range of their respective teams.
The BOSS will randomly target a person and turn towards this person. After hitting the target, he will shoot four cold flames in four directions: "left front, right front, left rear, right rear", spin in place for a while, and then look for the next target. After this action lasts for 20 seconds, the hatred will be cleared.
5. Bone spurs
The BOSS will still cast bone spurs during the whirlwind. At this time, the team will be used to break the bone spurs, and priority will be given to killing your own team or the bone spurs that are close to you. At this time, there will be a lot of cold flames on the ground, and there may be bone spurs on the cold flames. If the bone spurs of the melee team are on the cold flame, the long-range team should help and support them in breaking the bone spurs.
6. The whirlwind has passed.
In the whirlwind after 3.32, the hatred remains unclear.
The boss won't attack right away;
However, at this time, treatment should also pay attention to the tank’s blood volume while running!
7. Loop the previous steps until the boss falls.
Hard mode:
In hard mode, no skills are added, but the BOSS attack power is directly increased by 100%. The saber is shared by three tanks and does about 27,000 damage in 1.5 seconds. After five or six consecutive moves, a whirlwind sweep also caused 10,000 damage.
The initial damage of the bone spur is 9000 or 10% of the health will be deducted per second, but the health of the bone spur itself becomes 113000, and the damage will be slower. The treatment pressure of the entire battle is very high, and you can add more treatments as DPS allows. Our union has never been violent, so we don’t know the time of violence, so we can’t judge the DPS we need at the moment.