Blizzard recently released an official blog post stating that it will make major changes to the mechanics of Wintergrasp, the epic battlefield in Wrath of the Lich King Classic Server. After this modification, this wild battlefield will be adjusted into a "dungeon mechanism battlefield." ", is similar to a battlefield like Okuyama, so why does Blizzard change the game mechanism like this? How much impact will this modification have on players? Xiaotan will explain it to you in this issue.
First of all, why did Blizzard change the Wintergrasp battlefield?
Blizzard mentioned two reasons. The first reason is that the original mechanism of Wintergrasp Battleground will cause the server to be overloaded, which has exceeded the peak load limit that Blizzard can achieve, and they cannot increase the number of servers without limit (cost factors), the second reason is that the original Wintergrasp battlefield is not attractive enough to players, and many players only go to the treasure house to get prizes without playing the battlefield.
Based on this, Blizzard changed the Wintergrasp battlefield from a wild battle to a dungeon battle. All players on the server can be notified 3 hours before the start of the battlefield and prepare to go to the battlefield, and then be divided into various dungeon battlefields. The winning player can Obtain the "Essence of Wintergrasp" to obtain fragments of the Rock Guardian and the right to fight in Alkavon's Vault.
How much impact will this modification have on players?
First, this is definitely good news for PVP players. For top PVP players, in addition to winning higher scores in the arena, the fun of the game is to enjoy the fun of killing enemies in the wild. Many PVP masters even deliberately Transfer servers to the weaker servers of your camp, then form a harvesting team to harvest unsuspecting opponents unscrupulously.
After the modified mechanism of Wintergrasp, each player must obtain the "Essence of Wintergrasp" to enter Alkavon's treasure house. In this way, a large number of players who have no PVP equipment or PVP skills have to go to the treasure house to win prizes. Heading to the Wintergrasp battlefield, what awaits them are top PVP masters who are well-equipped and skilled. Moreover, they are small in number and can obtain the buff BUFF "Toughness" that can be stacked in multiple layers. PVE players in the superior server may be defeated by the inferior server. PVP masters easily harvested them and became their prey to show off their achievements.
Second, the modification of the Wintergrasp mechanism is completely bad news for PVE players. Currently, most of the servers in the Classic Server are single-sided servers. Originally, everyone only had to wait for some PVP enthusiasts from their own camp to conquer Wintergrasp. Then you can form a team and go to the treasury to draw prizes. Now you have to "force to participate in the Battle of Wintergrasp and win the essence of Wintergrasp" in order to open the treasury. This is equivalent to making many people who have no interest in PVP at all PVE players are forcibly kidnapped into PVP activities. Regardless of whether the battle can be won in the end, such a game experience is definitely unpleasant. This is also a typical "Blizzard teaches you how to play games".
Third, for the few remaining balanced servers in the nostalgic server, such as Jasper Mine and other servers, the diversion mechanism will cause the scale of battles to become smaller, and there will no longer be the epic large-scale team battles of the past. For those who like to play "national" For players who play "Battle" or "Guild Battle", the intensity and scale of the battle have become lower, and they may be a little disappointed. Of course, it may be beneficial to ordinary players. At least the Wintergrasp battlefield will not be severely lagging due to too many people.
Okay, what do you think of Classic Server players regarding Blizzard forcing everyone to play Wintergrasp?