Tinari is a ranger who graduated as a botanical scholar from Amirido Academy of the Sumeru Order. He is a grass-type main C bow and arrow character. He uses charged heavy attacks to cause damage. The breakthrough attribute can add 28.8% to grass elemental damage, while mastery can increase the damage of Tinari's heavy hit and vine arrow, and increase the damage of intensified reaction, so try to increase elemental mastery as much as possible. Breaking through to level 80 requires 120,000 Mora, 6 Growth Jadeite, 20 King's Hookbeak , 60 Moon Lotus, and 24 cyst crystal dust . The total cost for upgrading is 2.09 million Mora and 419 Hero Experience.
Tinari mainly relies on aggravation reactions and heavy attacks to deal damage, and mastery can not only increase the damage of its heavy attacks and vine arrows (1000 mastery can fully absorb the bonus, up to 80% bonus), but also enable aggravation reactions. higher damage
Therefore, the benefits from mastery are far greater than those from attacks. Therefore, while ensuring enough dual-violence attributes, try to stack elemental proficiency as high as possible .
Skill introduction, basic attack element, combat skill, elemental burst, inherent talent, inherent talent 1, inherent talent 2, inherent talent 3, life base analysis: 1 life, 2 lives, 3 lives and 5 lives, 4 lives, 6 lives. Holy relic recommendation: Golden Dream (top recommendation) Wandering Earth Orchestra Decorated Golden Dream + Memory of the Deep Forest (Transition) Recommended Main Attributes Recommended Secondary Attributes Recommended Weapons Hunter's Path (5 stars) Bow of Amos (4 stars) Jing 5 Jue Xian (4 stars, comparable to Jingyi Amo Si's Bow) Green Hunting Bow (3.5 stars) Other weapons recommended (3 stars) Ruoshuidong's Demon-Destroying Bow, the King's Servant's Slingshot Common Pairing 1, Thunder Grass Intensification Team (Highly Recommended) 2. Blooming Shock Team Breakthrough Materials Nari Level Breakthrough Materials Tinari Talent Breakthrough Materials Level 10 Talent Breakthrough: Philosophy of Criticism*16, Cyst Crystal Dust*6, True Meaning of Ten Thousand Tribulations*2, Crown of Wisdom*1
The basic attack is a 5-stage single-target physical attack with a long distance, and the 1st and 5th stages are slightly slower;
The first stage of charging is a grass element attack, with a long distance and a low magnification; the second stage of charging will launch flower arrows, causing grass element damage; after hitting, 4 hidden flower arrows will be generated that automatically track the enemy, causing grass element damage. physical harm.
When the enemy is very close, a period of charge, flower arrows and hidden flower arrows can hit more than two enemies at the same time.
Without the "Thunder Awareness" effect provided by elemental combat skills, Tinari's output performance of basic attack, charge, and special charge is very poor, and it is not recommended to use it.
After obtaining the effect of "Thunder Awareness", Tinari's subsequent three special charges will have a very high average multiplier per second, which is 3.5 times that without the "Thunder Awareness" effect.
Therefore, Tinari is obviously a character who "extremely relies on the field of consciousness generated after the release of elemental combat skills and has the effect of "opening consciousness" to perform rapid burst output."
Throws the knowledge seed thunder, causing grass element area damage, and creates a consciousness field, which continuously taunts the enemies located in it.
In addition, Tinari will gain the effect of "Tongsai Consciousness", and the charging time of Huaju Arrow will be reduced by 2.4 seconds, from 3.0 seconds to 0.6 seconds. This effect will disappear when the duration ends or Tinari fires 3 flower arrows.
The duration of "Consciousness Domain" is 8 seconds, the duration of "Consciousness" is 12 seconds, and the cooling time is 12 seconds.
After the skill hits an enemy, it can produce 3-4 balls.
The multiplier of this skill itself is very low, but its additional effects are very crucial to Tinari.
The first is the taunting effect of this skill
The last elemental combat skill is also Tinari's only all-weapon-hanging skill . When facing multiple enemies, the ability of this skill to hang grass is also very important, otherwise it will be difficult for Tinari to trigger an intensification reaction on multiple enemies at the same time.
Fires 6 vine arrows that can track 1-3 enemies, causing grass element damage.
After the vine-tangled arrow hits, it will produce 6 secondary vine-tangled arrows, which will track nearby enemies and cause grass element damage when it hits.
The energy requirement is 40 points, and the cooling time is 12 seconds. The cooling time starts from the moment the ultimate move is pressed and the energy is cleared.
A total of 4 weak grass element attachments can be triggered, which means 4 intensification reactions are triggered.
Recommended for talent points
Basic attack 10, elemental combat skill 1, elemental burst 10
After Tinari fires the Huaju arrow, the elemental proficiency is increased by 50 for 4 seconds.
Tinari's first flower arrow cannot receive the bonus of this talent, but the hidden flower arrow produced by the splitting of the first flower arrow and subsequent attacks can all receive the bonus of this talent, so this talent The coverage rate is actually very high.
Each point of Tinari's mastery increases the damage of her critical hits and elemental bursts by 0.08%. In this way, you can get up to 80% damage increase.
Further increased the benefits of Mastery against Tinari.
Displays the locations of surrounding Xumi area specialties on the mini map.
A good talent for land reclamation.
Increase the critical hit rate of heavy hits by 15%, which can slightly alleviate the critical hit rate stack of holy relics.
What is provided is that after the E skill is cast, if there is an enemy in the visual field, Tinari can receive an additional 20% grass element damage bonus, including the total duration of the skill, which can last up to 14 seconds.
Life 1 and Life 2 mainly improve Tinari's output ability. Although they have improved, they are not qualitative changes. There is no loss if you draw them, but there is no need to fight hard at this stage.
Increase the talent level limit of Q ultimate and E skill respectively. The increase of 3 lives is related to Q ultimate, so 3 lives are more effective than 5 lives.
This is a very important horoscope for Tinari, who needs elemental mastery, and for teams that need to react to grass elements. When Tinari casts his Q ultimate move, it can increase all nearby characters in the team by 60 points of elemental mastery. , lasts 8 seconds
At the same time, if the vine-tangled arrow triggers an elemental reaction related to the grass element, an additional 60 points of elemental proficiency will be added, which can be increased by a total of 120 points. Each time a new grass element-related reaction is triggered, the duration of this state will be reset. .
Tinari achieves a complete and crucial life position, mainly by reducing the charging time of the flower arrows that require the second stage of charging by 0.9 seconds. With the E skill, the three flower arrows can be fired faster, and they can be fired again after hitting the target. Generates an additional hidden flower arrow, directly increasing the number of hidden flower arrows by double.
When paired with the thunder element, each heavy attack of the flower arrow can trigger an additional hyper-activated reaction, which greatly increases the output damage and increases the frequency of grass hanging. The overall damage increase is huge.
Proficient in sand, grass damage cup, critical hit and head damage
Level 20 breakthrough: 20,000 mola, growing jade debris*1, moon lotus*3, mushroom spores*3.
Level 40 breakthrough: 40,000 Mora, Growth Jade Fragment*3, Fungi King Hook Beak*2, Moon Lotus*10, Fungus Spore*15.
Level 50 breakthrough: 60,000 Mora, Growing Jadeite Fragment*6, Fungi King Hookbeak*20, Moon Lotus*20, Fluorescent Pollen*12.
Level 60 breakthrough: 80,000 Mora, Growing Jadeite Block*3, King Fungus Hook Beak*20, Moon Lotus*30, Fluorescent Pollen*18.
Level 70 breakthrough: 100,000 Mora, Growth Jade Block*6, Fungi King's Hook Beak*20, Moon Lotus*45, Cyst Crystal Dust*12.
Level 80 breakthrough: 120,000 Mora, Growth Jade*6, King Fungi's Hook Beak*20, Moon Lotus*60, Cyst Crystal Dust*24
The total cost required for upgrading in the level stage is: Mora*2.09 million, the hero's experience*419.
Level 2 talent breakthrough: Lie Yan’s teaching*3, mushroom spores*6
Level 3 talent breakthrough: Guidance of Lies*2, Mushroom Spores*3
Level 4 talent breakthrough: Criticism’s Guidance*4, Fluorescent Pollen*4
Level 5 talent breakthrough: Criticism’s Guidance*6, Fluorescent Pollen*6
Level 6 talent breakthrough: Criticism’s Guidance*9, Fluorescent Pollen*9
Level 7 talent breakthrough: Philosophy of Lies*4, Cyst Crystal Dust*4, True Meaning of Ten Thousand Tribulations*1
Level 8 talent breakthrough: Philosophy of Lies*6, Cyst Crystal Dust*6, True Meaning of Ten Thousand Tribulations*1
Level 9 talent breakthrough: Philosophy of Lies*12, Crystal Dust of Cysts*9, True Meaning of Ten Thousand Tribulations*2