You all probably don’t know how to play the Ice Mage Ice Shard stream in Diablo 4. Next, let’s take a look at the gameplay guide for the Ice Mage Ice Shard stream in Diablo 4!
Diablo 4 ice spell Ice Shard flow gameplay tips:
The attack speed is 1.65 attacks per second, and the maximum single attack speed is 180,000.
The expected direction of 100th-level skills and peaks (note the interchange of positions of the two glyphs on the upper right): Click to enter
Get the lucky trigger rate first in the second game
After the third set, you can choose the order by yourself. Take the barrier on the left, 20 mana on the right, and damage increase and damage reduction at the top.
(Many fire disks require fire bomb enchantment)
Additional supplement:
In the second game, which has more intelligence and more carvings, I chose Enchanter.
The remaining ones can choose destruction, exploitation, feeding fire, and control.
Among them, control is the one that increases the most damage to enemies in the controlled field, and the others are permanent ones that increase damage.
※important
In the skill description
Those who write [x] are independent multiplications, please give priority to
Writing [+] means addition.
This is true whether it is a legendary entry or a carving.
Therefore, the additional effect of the glyph is very powerful. You must reach level 15 to expand the range to use it.
Skill Enchantment
The first enchantment is usually ice shards. If I beat the king, I will change it to frost bullets.
There are many options for the second enchantment. The first video uses fire bombs, and the second video uses fire shield (but it is not used XD)
Blizzard: Cold at close range, mana consumption reduced by 10%, legendary entry plus damage reduction
Freeze Ball: All skills except basic skills have a 20% chance of automatically shooting a Freeze Ball.
Frost Bullet: All skills are added with coldness and can be matched with coldness entries. Beating the king can increase the knockdown bar.
Fire bomb: All skills are added with burning, and can be combined with burning entries
Fire Shield: Prevents death once every 120 seconds
Teleportation: Avoidance can be transformed into teleportation to control the field. It can also be equipped with legendary entries to avoid and increase movement speed, and the CD is greatly extended.
※ Avoidance of teleportation cannot solve the problem of full field control. Spider silk and the like can solve it. Characters that cannot move at all cannot be solved.
The king's knockdown bar mainly depends on the amount of field control gained. Falling to the ground is regarded as receiving all the field control effects.
personal equipment
Use 12 for ring training and 23 to fight nightmares
Vulnerability and explosion rate are the highest priority. For other damage increases, it is recommended to increase life or mana, which is more helpful in nightmare dungeons.
For equipment and peaks, please use some mana caps to activate the amulet's explosion rate.
Pants can be used to wear monsters to wear Bing Xin, to fight kings and nightmares to wear ghosts and to be fascinated by the mind. For nightmares above level 60, it is recommended to change to ordinary pants, stuffing all the life and armor, and reducing damage.
Unique. If you have Infinite Robe, Frostburn and Fist of Destiny, you can play it.
But I don’t want to use the gloves because they do 30~40% less damage.
The survivability of the robe is a bit low when fighting against nightmares. Generally, dungeons are very strong.
Fist of Destiny is very fun. Once it hits, it will freeze the enemy in place. However, if the enemy is not dead after being rooted, he will enter the field without any obstruction or control.
In terms of word selection, it’s almost as good as the one above me.
When you get to higher levels, please change into ordinary pants to support health and reduce damage, and change the chest armor to survive.
Breastplate and pants cause the least damage, and should be replaced first if you want to survive.
Term selection
General dungeon: vulnerability>explosion rate>main attribute or all attributes>other damage increases
High difficulty nightmare: Armor health>Damage reduction>Total armor (weapons remain unchanged)
Calculated, when the armor damage reduction exceeds 40%, the health benefit will be higher.
This is based on the mage, because the mage's shield consumes the maximum health value.
Vulnerability and explosive damage are multiplicative damage, and every 10 points of the main attribute +1% multiplicative damage
Other damage increases are added together and will be diluted by the Peak Disk and have little effect.
Weapons: Vulnerable > Explosive Damage > Main Attribute = All Attributes > Other Damage Increases
Off-hand: Explosion rate > Lucky rate = Lucky resource recovery > Main attribute = All attributes > Cooling > Reduce mana consumption > Burn the enemy to reduce damage.
Gloves: Ice Shard Level>Explosion Rate>Attack Speed>Lucky Resource Recovery>Main Attribute = All Attributes
Helmet: Mana > Luck rate > Cooldown reduction > Damage increase > Life > Damage reduction > Armor
Breastplate: Main attributes = All attributes > Damage (※) > Damage increase > Life > Damage reduction > Armor
Pants: Main attributes = All attributes > Damage increase > Life > Damage reduction > Armor
Shoes: Movement speed>Skill level>Consumption reduction>Main attribute=all attributes
Amulet: Skill level > Movement speed > Cooldown reduction > Damage (※) > Damage increase > Damage reduction > Armor.
Ring: Vulnerable > Explosive Damage = Explosion Rate > Life = Mana > Other Damage Increases
Please place blue characters in front of black and orange characters in advanced nightmare dungeons.
The helmet gives you the most mana first.
※The two-word entry "damage" is multiplicative to increase damage. Please see my breastplate and amulet.
The above is all about the Diablo 4 Ice Mage Ice Shard flow gameplay guide. I hope it will be helpful to everyone!