Hello friends, today we are going to take a look at the changes to Xerath on the test server. This hero has received good enhancements, let’s take a look.
Ancient Witch Spirit Xerath
Let’s look at Xerath first. Zerath has relatively few changes. Only his passive and R skills have been adjusted. Passive now has an additional effect. Every time an enemy is killed, the passive CD time will be reduced by two seconds. In this way, Zerath Xerath can shorten his passive CD time by doing last hits, ensuring that the amount of mana will not become a big problem when laning. Xerath's passive CD time is fixed at 12 seconds, that is to say, as long as your last hit is level It's ok, it shouldn't be a problem for that wave of soldiers to passively recover mana twice (CD is calculated normally + last hit minus CD).
The changes to the R skill are dramatic. The designer reduced the base damage from 200/250/300 to 200/240/280, and the AP bonus to 0.4, but the number of R increased from 3/4/5 to 3/5. /7, each level increases by two rounds. This is not over yet. The R skill adds a new passive. Each time it hits an enemy hero, the remaining bombardment damage will be increased by 20/25/30 (+0.05AP). I will drop it. Turtle has 7 ultimate moves at full level. Each ultimate move comes with 280+0.4 AP damage. If it hits the enemy hero multiple times, it will also increase 30+0.05 AP. It takes away a little bit of damage and gives Xerath has a higher upper limit. This wave of changes is absolutely ecstatic for old Xerath. After the equipment is formed, he can use the big sniper to face crispy enemies. The number of five shots at level two and seven shots at level three is slightly different. The opponent's positioning is slightly different. Shen is going to die, so the pressure shouldn't be too great.