There are still many Honkai Star Dome Railway students who still don’t know the details of Honkai Star Dome Railway Version 1.1 Walter Training Guide. Now here is the "Honkai Star Dome Railway Version 1.1 Walter Training Guide Details" collected by the editor of Sourcecode.com. There is this Players who have questions, please take a look below, I hope it can help you.
The order of adding points for traces: combat skills = finishing skills > talents > basic attacks
Single target imaginary damage, nothing to say
1. Attacking an enemy with a slowing effect can cause an additional imaginary damage.
2. If Walter’s skills hit multiple enemies that are slowed down, each enemy will trigger the effect of the talent once.
3. Even if the combat skill hits the same slowed target with multiple pieces of damage, each combat skill will trigger the talent once.
1. It causes a total of 3 stages of imaginary damage. The first stage must hit the selected target, and the remaining two stages will hit random enemies.
2. Each attack has a chance to cause a slowdown effect on the enemy that lasts for 2 rounds.
3. If the deceleration is triggered multiple times on the same enemy, the deceleration effect will not be superimposed.
1. All imaginary damage. There are 2 stages of damage. Each stage can trigger talents.
2. There is a 100% basic probability of causing the enemy hit by the ultimate move to be imprisoned for 1 round. The probability of imprisonment will not increase as the level of the ultimate move increases.
1. Create a field that lasts *15*. In the field, the enemy's movement speed in the map is reduced by 50%. If a battle is entered in the field, all enemies will have a 100% basic probability of entering the imprisoned state for 1 round.
2. There will only be one domain type secret skill. The newly created domain will cover the previous domain. For example, Himeko’s secret skill cannot be superimposed with Walter’s secret skill.
3. Walter’s secret skills can be used in multiple waves. When entering the battle in the field, enemies in each wave have a probability of being imprisoned when they appear.
Amplification has a chance to add a 2-turn vulnerability debuff to all enemies, which can increase the damage the enemies receive.
After amplification, 10 energy points are restored, plus the 5 energy points that would have been settled, leaving Walter with 15 energy points left after amplification.
Increases the damage caused by Walter by 20% to enemies with weak points in the broken state.
Imaginary attribute damage increase: 14.4%
Attack power increase: 28%
Increased effect resistance: 10%
The continuous rain is quite suitable for Walter. Not only can it increase the hit effect, but it can also give Walter's basic attacks and combat skills a chance to be vulnerable to damage. Although the increase in critical hit rate is not as easy to trigger as Silver Wolf, it can still be triggered. Overall, it is a very balanced light cone.
In the Name of the World can mainly increase the damage caused by Walter's negative attacks on enemies. The effect is still easy to trigger. It can also increase the hit and damage of combat skills. It is suitable for Walter who wants to deal with output.
It is also a good light cone before the novice mission starts, and can also be used to fill the shadows. After full stack of shadows, it can increase a large number of effect hits. When combined with defense reduction assists such as Pella, it can also restore additional energy and increase the cycle of ultimate moves. It is quite good to use the auxiliary flow. Of course, if you want to hit a light cone that does damage but does not increase the damage, you can also use the auxiliary light cone.
Good Night and Sleeping Face are good damage-increasing light cones among 4-stars. They can increase Walter's damage according to the number of negative effects. Although the effect cannot be kept at full level, it is also good for dealing damage. If you want to deal damage but don't have a special weapon, this is a good choice.
Determination shines like beads of sweat, which can reduce the enemy's defense. Walter's skills are all multi-stage or whole-body damage. If you are lucky, you can reduce the defense of multiple enemies at once. Suitable for auxiliary flow belt.
1. Regarding the effect hit, Walter's effect hit reaching 66.7% will make the vulnerability and imprisonment of the ultimate move sure to hit. Don't force the deceleration of the combat skill. Each damage of the combat skill has a probability of triggering the deceleration. Use it once. It can still slow down often. The effect hit depends mainly on the positioning of your Walter. If you are a pure support and debuff tool player, then try to increase the effect hit to 66%. You can even use meat equipment to increase the survivability of the pure tool player. If you want to hit more damage effects, just let it happen. You can deflect the relic adverbs as much as you can, and you can also add some light cones. Of course, you can have them all later.
In terms of 2 and 4-piece sets, the most suitable one currently is the Wastelander of the Bandit Desert, which can increase imaginary damage and double violence. However, since Walter's ultimate move is like settling the damage and then causing a imprisonment effect, the ultimate move is stable and cannot be used. It has a critical damage bonus, but there is no other more suitable set. It can only be said to be the most suitable 4-piece set at present. In the early stage, you can also use the wastelanders of the bandit desert and the fast shooters accompanied by wild spikes to form a 2+2 transition.
The choice of 3 and 2-piece sets mainly depends on Walter's position in the team.
The most balanced and recommended set is the Pan-Bank Commercial Company, which can increase the effect hit and attack power at the same time, and is useful for both output and support.
If you want to pursue high damage, then the stalled Sarsotu and Space Seal Station can increase Walter's output capability. Use whichever set of secondary attributes is better.
If it is a purely auxiliary attack style that does not require Walter to deal damage, then the Immortal Boat of the Immortal Boat to increase the attack of the whole team, and the life of Onvark to increase the charge are both good choices.
Main attribute: Torso: hit/crit/crit damage
Shoes: attack power/speed
Plane ball: imaginary attribute damage
Connecting rope: energy recovery/attack power
Recommended secondary attributes: Effect hit ≥ critical hit/critical injury > attack power > other
After being enlarged, 1 soul will have two more opportunities to add additional damage to basic attacks and combat skills, which can improve a certain output capability.
2 souls can restore 3 points of energy when the talent is triggered, and 3 points are restored once triggered. For example, if the talent is triggered at all three levels of combat skills, 9 points of energy can be restored at a time, which can reduce Walter's need for energy recovery. If you still have 2 souls and want to deal damage, you can consider changing the charging rope to attack.
4 souls can increase the probability of triggering deceleration by 35% of combat skills, which reduces the need for combat skills to hit the effect. As long as the ultimate move can 100% trigger the vulnerability effect, the deceleration effect of combat skills will also be successful.
6 souls increase the random damage of a combat skill. More damage can also trigger the talent effect, which can make Walter's combat skill damage very high.
As a deputy C with auxiliary functions, Walter can actually enter any team, but he can have multiple positions. The matching mainly depends on Walter's position in the team:
Auxiliary/auxiliary c team: main c + Walter + auxiliary + survival position
1. Pure support can bring some survival-improving relics for survival, and it is also possible to not use output at all.
2. If the deputy c wants to do output, Walter needs to use combat skills, which consumes a lot of fighter points. It is best to match some auxiliary and main c that consume too many combat skill points. Of course, the main C currently feels like it consumes combat skill points, so you can only pay attention when operating. The next version of the blade seems to be less expensive, but I don’t know the specific mechanism. I can only say that the future is promising.
3. Bring whatever other support you have, whatever increases damage and reduces resistance. Walter’s vulnerability debuff is another independent multiplication zone and will not be diluted with the damage increase and resistance reduction multiplication zones.
Main team c: Walter + auxiliary + auxiliary + survival position
This team mainly uses two assistants to maximize Walter's damage. To a certain extent, it is an entertainment team. It is enough for playing in the big world. If you want to play high-difficulty levels, you may not be able to beat them. Star Soul is too high. Maybe it will work. In terms of auxiliary support, any auxiliary that increases damage and reduces resistance is fine. Bring whatever you have. It is best to have one that increases damage and one that reduces pitfalls. It can act on different damage multiplication zones. You can also bring two of the same one.