The SD Gundam G Century Fire vertical and horizontal game has been recognized by the majority of players since its release. The gameplay of the game is also difficult, but the harder it is, the more fun it is. Although many friends have difficulty with "SD Gundam G Century Fire" Recommended strategies for "Zongheng" Battleship's Strongest Pilot. The following are the relevant strategies shared by the editor. If you need them, you can take a look.
captain:
"SEED DESTINY" Lednir Kisaka (DESTINY)
"Iron" McGillis Farid
"Iron" Lesdar El-Erian
Note: Only these three captains have command and shooting growth type, and they have blank slate abilities. (The final 8 skill columns of the whiteboard can be customized)
With natural abilities, the final value is not as high as after customizing 8 abilities with a whiteboard. Like others and make up for it with love.
The captain's double attack value affects the combined attack damage. To pursue damage and sacrifice command range, you can also use a character with dual attack growth as a captain.
The wall-facing joint attack +30% ability can be obtained in the HELL difficulty corresponding to the iron-blooded characters. Wall-Facing Girl Karta has a higher type of balanced growth.
The crew members listed below all have blank slate abilities + corresponding special growth. Simply put, the person with the highest numerical value in the battleship.
Vice Captain:
"Iron Blood" Meribed Stapleton (the second version is for the balanced growth of the ordinary type, the second version is not suitable)
"Iron Blood" Stone Moves·Ka Close
The final 8 abilities are: auxiliary team member + super adjuster + true changer + first adjuster + awareness to make a choice + determination to make a choice, sharing 6 ability columns. Save Lv7 and Lv6 corresponding to 2 piles.
Simple example: There are only 5 ability columns in a week. Give priority to learning the auxiliary team members, and then learn what Lv has. Finally, 8 custom ability columns are unlocked for auxiliary team members + 5 correction abilities to double + Lv7 + Lv6.
communication:
"SEED" Mirialia Hau (the DESTINY version with natural abilities is inappropriate. And the DESTINY version has balanced growth)
"OO" Christina Sierra
"OO" Mirena Vasti (the original version is communication growth, the theatrical version is normal balanced growth)
"Iron" Furmitan Admos
steering:
"OO" Lithander Cherry
"OO" Lasse Iron (the original version is a steering growth, the theatrical version is a low-growth balanced growth)
repair:
"W Gaiden" Lucy Eisley
"SEED DESTINY" Kegelo Murdoch (DESTINY) (the original version is low growth and balanced growth)
"OO" Ian Vasty (the original version is maintenance growth, the theatrical version is low-growth balanced growth)
"Iron Blood" Aige Tabin
"Iron Blood" Nadi Snow Prime Kasaba
"Moonsteel" Walker Warren
Guest:
"Iron-Blooded" Atla Mixta (the second version is a low-growth balanced growth)
"Moonsteel" Lialina Morgenton
"Original" Crea Sislo (the same charm growth as a blank slate, but the natural charm is lower than the iron-blooded girl, learned 3 times the damage)
Individual examples of balanced growth:
Original character Aitana... > Reverse A Roland's destiny version Aslan W Theater Hiro's wall-faced female Karta... > White Kira Metal Setsuna and Innate Kindness original character... > Helmsman Lasse Iron Drama version...
Characters have specialization growth and balanced growth. The growth of specialization is uniform and there is no difference between high and low. Only balanced growth has high and low levels. In this example: Although the initial quantity of Kira in White is high, the value of the balance growth bonus at each level is not as good as the theatrical version of Hero.
Battleship is played on INFERNO difficulty. The main two skills are: 3x damage (as long as the first skill is Explosion B1, 3x damage will be learned), locked EX (like the eldest brother of the two X brothers, SEED original Aslan, Golden Dragon, etc.). Then consider double experience b3 (the first skill is to restore 1 HP and double experience will be acquired.)
The skills are not necessarily placed on the battleship crew, but on the sortie MS team, and the Master can activate the skills on the battleship.
Body aspect:
For the MA machine, don't practice it after opening the illustrated book. The INFERNO will be destroyed in minutes.
MS has 7 ranges that can be used, choose according to your preference. The Amaterasu unlocked at the beginning is suitable for characters who grow up in combat. If you don’t have a high range, check to see if there are awakening skills. For example, the final version of Barbatos in Iron-Blooded Orphans has awakening skills. But when you first enter the INFERNO difficulty, you can't rely too much on the range of the awakening skills. At this time, the special type with 7 ranges and the blue label will be particularly useful. The Orion has both 7 special shots and awakening skills.
I believe that after reading this guide, all users will have a sudden enlightenment. In fact, it is not difficult to play the SD Gundam G Century Fire Aspect Game. If you want to become stronger, pay more attention, so that you can become a game master step by step. .