How about the Rakshasa of the Collapsed Star Dome Railway? The Rakshasa will be online soon. Many players want to know how to cultivate Rakshasa, so let’s take a look at this article about the Rakshasa of the Star Dome Railway brought by the editor. Here’s a guide to choosing a cone relic.
Rakshasa - a five-star imaginary number attribute [abundance] destiny character, is the first male nanny character in the game. It is a highly functional auxiliary that takes into account control control, active and passive blood recovery, and elimination of enemy gains and damage.
1. Guide to Rakshasa’s whereabouts:
Add points to whereabouts: Talent = Combat Skills>Finishing Skills>General Attack
It can be seen from his behavior that Rakshasa is an aggressive nanny.
As the saying goes, the best way to protect your teammates is to kill your enemies.
At the same time, after the enchantment is deployed for the talent, if the attacker causes group damage, the recovery of blood volume should be equal to the recovery amount x of the enemy target under attack.
And some additional attacks should also be able to trigger recovery effects.
2. Rakshasa Light Cone Recommendation:
[Echo of the Coffin] This weapon is really very specialized. Basically only Rakshasa can control it. Although the other two nannies can use it, the effect is extremely poor.
[Seasonless] has a high white value, which not only increases the amount of treatment, but also provides more output. The increase in health also improves the Rakshasa's survival.
[Same Mood] The healing amount is increased, and the charging of the ultimate move is accelerated.
[Just right at this time] Combined with the additional ability of the trace, the chance of being charged is almost non-existent. At the same time, the amount of treatment is increased, which greatly avoids the situation where the team has residual blood and Rakshasa is unable to be treated.
3. Recommended Rakshasa relics:
Torso: Healing bonus; Feet: Attack power
Plane ball: attack power/imaginary damage; connecting rope: attack power/energy recovery efficiency
Adverb: attack percentage > health = defense power > attack power
4 [Gunner]’s effect is not completely consistent with Rakshasa, so it will only be used transitionally.
Although the effect of 4 [Passenger] has no attack power bonus, increasing the healing amount by 10% and adding one more combat skill point at the beginning is undoubtedly the best choice for the entire team.
Of course, you can also choose the 2 [Gunners] + 2 [Passengers] to mess up the game.
Rakshasa's defense value is not high, and its body is fragile. Even if it has a barrier that passively restores blood, the barrier cannot protect you if you are defeated. If there is no shield assistant in the team, no matter how high the amount of healing is, it will be in vain, so in the relic, you can also choose 2 [Passenger] + 2 [Iron Guard], 2 [Passenger] + 2 [Paladin], and it is not a bad game. It lacks the attack power of 2 [Gunner].
4. Rakshasa team formation strategy
In terms of team formation, Rakshasa has no restrictions. There is basically no threshold for entering all teams, so the Blazers don't have to worry too much about who Rakshasa should team up with.
It is the best choice for civilian players and Blazers who want to prepare for the second team.
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