Teamfight Tactics' Fave'Koz lineup is currently a relatively strong lineup in the game. I believe some players are more interested in this lineup. Some of you may not know how to choose this lineup. The editor will sort it out for you below. Let’s take a look at the specific gameplay guide!
Vel'Koz, a dual magician
Standard lineup: 4 warlocks, 4 mages, 3 commanders, 3 Demacia
6 people: Swain, Thalia, Teemo, Taric, Sona, and Vel'Koz form 4 warlocks, 3 mages, and 2 commanders
7 people plus Lux form 4 mages
8 populous princes form 3 Demacia and 3 commanders to complete the final lineup
2. Equipment matching
Main C Vel'Koz: blue buff, magic blast, technology gun
Deputy C Lux: extra spell power equipment
Lord Tanswein: Ion, Outlaw, Anti-Armor
Off-tank gem/prince: extra meaty equipment
Sona: Holy Grail (2 or more are best)
Equipment order: First ensure that Crow has 2 pieces of meat equipment, and then choose to use the equipment of Main C Vel'Koz
In terms of equipment, the main C Vel'Koz's blue buff, spell blast, and technology gun are the three best. Vel'Koz's blue bar is short, and the blue buff can quickly release skills multiple times. It has the magic power bonus of the mage bond, and magic burst can provide Higher explosive damage, recovery type Hex, technology gun can be replaced with powerful equipment such as giant kill, hat, defense breaking and so on.
The main tank Crow Ion (must have), Outlaw, and Anti-armor are the best. Ion provides magic resistance reduction to help the back row clear the front row quickly, and Outlaw increases the basic blood volume. At present, most of the external environment is AD system, and Anti-armor The benefits will be higher.
It's best for Sona to have more than 2 Holy Grails, which will not only provide attack speed at the start but also increase the burst of Vel'Koz and Lux. After 3 stars, you will have a chance to directly kill the opponent's back row.
If you have any extra meaty items, give them to Gems or Princes, and if you have any extra magic items, give them to Lux.
Recommended hero legend power
Cards (the most perfect equipment), Blind Sin (provides D card times), Mage (crit damage), Tahm (gives economy)
Recommended strengthening runes
Mage/Heart, Warlock's Heart, Pearlescent Lotus, Last Stand, Magic Wand, Know Your Enemy, Debuff Spread, Early Education, Infusion, Book of Heraldry, Overloaded Mana Source, Perfect Reply, Apothecary and other recovery categories, DD Block+ and other economic categories, Pandora's equipment and other equipment categories
3. Lineup interpretation
The current French lineup in T1 is relatively restrained in the back row. This lineup is not about chasing 3 stars with a population of 7, unless there is a job change, because all 2 stars are very strong and can go directly to 8. After going up to 8, D has two stars, Lux and Prince, which is a very big improvement. The disadvantage is that the front row is weak and relies heavily on level 6 D cards. If you want to win, you rely on Samsung Vel'Koz and Samsung Crow.
4. Operational ideas
Starting city-state: economy, equipment, job transfer related
Playable conditions: Before entering the second stage of wild monsters, have more crows and Vel'Koz in your hand (hard play is not recommended)
Because it starts with a card, the equipment will not be bad, and the quality in the early stage is good. Normally, 2-1 will pull 4, and 2-5 will pull 5 to achieve a winning streak.
It is best to use 3 voids with 2 mages. Prioritize the combination of meaty equipment such as fanatics and ions to try to get a winning streak.
If the quality in the second stage is not good, you can also suffer a 6-game losing streak without increasing the population.
3-2 to pull 6, directly big D, find 2-star crow, Vel'Koz and 6 population formula system cards to ensure continuous victory in the 3rd stage
Then quickly save money to go to 8. If you have Lux at level 7, go to it, and open 4 mages. If not, go to Malzahar or Clockwork. In the process of going to 8, you can use Raven, Vel'Koz, Gem, Sona, etc. If there is no interest card, keep it. It is convenient to chase 3 stars at level 8. If you have a mage/warlock heart, you don’t need to go up to 8, and you can chase 3 stars at level 7.
After going to 8 at 5-1 at the latest, Big D looks for 2-star Lux and Prince, and chases 3-star Vel'Koz, Sona and Crow in the 8 population. Generally, it is not above 9. As long as Vel'Koz, Crow, and Sona can get three stars, they will basically be in the top two.