Mercy is the hero who, after Kassadin, has a saying that "the opposing base will automatically explode as soon as it reaches level 16." This is enough to illustrate Angel's late carry ability. However, in Brawl, Mercy, like VN, is the kind of hero who is disliked by his teammates after being selected, resulting in a 4V5 in the early stage of the team. In fact, after the durability of all heroes has been improved, the winning rate of Mercy and VN in Brawl is increasing day by day. It is time to change your traditional concept.
[Hero Analysis]
Angel Clash has the debuff of "damage output -5%, damage received +3%" .
For a long time, many people have not known whether Angel will play AD or AP, and they can only play based on preference and mental inertia.
In fact, the choice of angel outfit is very simple.
There is only one AP hero in the team besides Mercy, so Mercy gives out AP.
If there are more than two AP angels, AD will be used.
This will minimize the damage to a single target and be targeted by the opponent's equipment.
Another way is for novice players to use AD.
Because AD Angel has combat capabilities in the early stage, it also fits the fighting spirit of Super Smash Bros.
In short, AD Angel is strong in the early and mid-term, but its upper limit is not as good as AP Angel.
AP Angel is invincible in the late game, but it is an indisputable fact that it is weak in the early game.
【Rune】
Sharing of universal runes for Angels Brawl
Main runes: Fatal Rhythm + Triumph + Bloodline/Joy + Perseverance
Secondary Rune: Regulation + Overgrowth
Rune analysis: Although it is very comfortable to attack with a quick attack, you don’t know the opponent’s lineup before entering the game. Fatal Rhythm is the most versatile rune and is more versatile.
Triumph increases the survival rate in team battles. If you don't throw away skills, the angel will not be short of mana at all. In fact, the lack of mana can cause tears.
AD Angel points to Bloodline, AD Angel recommends Pointing to Joy.
Because Angel's Hatred is easily focused, and with the improved durability of the version, Angel's Perseverance can deal more damage.
Choosing Resolute as the secondary system will increase the Angel’s tankiness in the mid-to-late stage, so you won’t be afraid to stand against others!
[Equipment and points addition]
AD equipment: Siren/Shield Bow + Sheep Knife + Wisdom's End + Cerelda's Resent + Ruined/Central Asia
AP equipment: Canyon Maker + Wisdom's End + Nash's Fang + Hat + Zhongya
Add points: main E and deputy Q, which is bigger.
Summoner Skills: Flash + Sprint
Equipment analysis: AD Angel focuses on damage in the early and mid-term, so if you choose the two-piece set of Siren + Sheep Knife in your equipment, you can get good output.
AD Angel focuses on special effects damage, and its equipment is mainly attack speed equipment with special effects.
AP Angel focuses on taking over the game with a three-piece set in the mid to late stages.
Canyon Maker has health and lifesteal, ensuring the ability to rely on lane.
If the opponent has more than two AP damage items, use Wisdom's End as the second item, otherwise consider Nash's Fang to increase the continuous output.
The advantage is great. The third piece can be directly used as a hat to increase damage, and the other piece can be used for attack speed and the fourth piece can be used.
The last one is based on the situation. If you are targeted, you can go out of Central Asia to save your life. If you want to be crisp and clear, you can use the lich in seconds. The front row is too fleshy to use the stick!
Introduction to gameplay
Mercy is one of the few heroes whose experience is greater than his economy. How to quickly reach the three key nodes of 6, 11, and 16 is a required course for Mercy players in Smash Bros.
Therefore, the core point of Angel is - only by being timid in the early stage can you level up quickly.
How cowardly can an angel who was still in close combat before level 6 be?
As long as you can gain experience, the most you can do is give your teammates W to increase movement speed and distance, use Q to deal damage, and then use E to try to steal the kill.
After the ultimate move becomes long-range at level 6, the Angel will have certain team fighting capabilities.
But the principle of gaining experience is still followed. As long as the team battle does not start, the angel will hide behind his teammates and gain experience.
Angel Combo: QAAEAW. The Q skill first slows down and reduces double resistance, and then keeps A. If the enemy wants to counterattack, use W to distance yourself.
If you want to play AD Angel's ultimate move, you have to use it as much as possible to save your own life.
Because the damage of AD Angel's ultimate move is not high, it can't cause much damage to teammates. On the contrary, it can't affect the output because it can't use basic attack when it is activated.
Teammates can also speed up the angel level improvement because one less person takes experience.
When the equipment of both sides is about the same at level 11, the angel with full stack of passives will have no fear of any opponent in a one-on-one duel.
It’s not a problem to operate 1V2 well.
After reaching level 16, the Angel can grasp the 625-yard shooting range advantage of A person. At this time, the Angel is very powerful no matter who is A.
AP Angels should pay special attention to the timing of casting their ultimate moves, and it is best to blast multiple enemies while protecting them.
AP Angel's great advantage is that he can learn theshy to dodge forward and deal explosive damage!
Do you prefer to play AD or AP Angel? Welcome to communicate~!