The 12.12 version has officially arrived, and some long-handed top lane heroes are gradually emerging in the top lane, and they can suppress very well. Let’s take a look at the three long-term top laners with very high winning rates in the current Korean server~
Angel's runes recommend Precision & Inspiration, rune fragments for attack speed, adaptability, and armor.
Angel's output mainly relies on basic attacks. In the early stage, he uses strong attacks to enhance his laning ability. He can easily suppress the opponent's short-handed heroes by taking advantage of his long hands. Secondary point enlightenment, due to hero mechanism problems, angels need better battery life in the early stage to develop stably.
Angel's output relies heavily on attack speed, so the equipment in the early and mid-term are mainly attack speed equipment. Making the Wisdom End Blade first can greatly enhance the resistance and suppression power. Later, I made equipment such as Nash's Fang and Canyon Maker, taking the AP route.
Q: Slowing damage skill, which mainly consumes skills in the early stage; W: Healing acceleration skill, which improves mobility; E: Output skill, which is mainly used to kill the enemy. Angel's main Q and deputy E have R points and R points.
Angels before level 6 are at a disadvantage in the top lane, because compared to ordinary warrior angels, the body value of angels is still relatively low. In the early stage, angels cannot forcibly exchange blood for melee combat, and rely on the damage slowdown effect of the Q skill to pull in last hits. . After level 6, the attack range is greatly increased. Angels have a clear advantage against most melee heroes. They can rely on high damage to suppress their opponents and achieve good development. In the later team battles, Angels must grasp the output position and the casting of R to produce explosive output.
Conqueror is the first-choice talent for warriors. Its powerful endurance and damage keep Conqueror in an invincible position among top lane warriors. It is very practical. Triumphal kills restore health, Joy increases attack speed, and a critical hit causes higher damage. Biscuits are paired with small shoes to increase the ability to line up.
Q skill is Jace's main output method, and W skill can increase A level output.
Eclipse is Jace's go-to mythic item, which increases armor penetration and burst. Demon Sect can increase Jace's mana, and Night Blade can wear a glove on himself to increase his protection ability. Later, you can choose Youmeng and Slowing Spear.
Jace has the advantage of having long hands. He may be too much to deal with one set of enemies in the lane, and then slowly consume them. When he reaches the kill point, he can directly take away one set of long-range set and one set of short-range set. In group fighting, Jace is a Pork-style hero. , you can cause a high consumption effect on the enemy's C position before the team battle. When it reaches a certain level, you can just cooperate with the hero who started the team to enter the battlefield and hammer.
Precision can strengthen Gnar's attacks and increase his sustained damage in small form. Resolute increases his durability and control. Swift footwork is very suitable for Gnar to consume and restore battery life when laning, allowing him to better take advantage of his long hands. Triumph increases survival and endurance in team battles, joy provides attack speed, and critical strikes increase beheading damage. The explosion in Resolute is used to quickly push the tower, and the skeleton coating increases the tankiness.
The Q skill can be used remotely in small form, and can also be better used to replenish troops. It is a very critical skill for Gnar. The three-ring mechanism of the W skill allows him to have a higher normal attack output. When it becomes larger, it can also be used with the ultimate move to create a control effect, which is also very useful.
Gnar's mythical equipment chooses the three-phase power. The basic attack increases the attack speed and can chase people faster. The Curse Blade is paired with the Q skill to deal burst damage with basic attacks. Black cut has comprehensive attributes, can cut through the opponent's armor, and has health support. In the third game, you can choose bloody hands to increase fault tolerance. The dead man's plate armor increases movement speed and map running ability.
When laning, Gnar can continuously use the Q skill for long-range consumption. At the same time, he can also superimpose the passive skill of the W skill on the enemy hero. If he finds an opportunity to use the basic attack A to follow up with two hits, he can hit a high-value three rings. harm. Because of the existence of the Q skill, Gnar does not lose most of the melee top laners. Even if he is at a disadvantage and is pressed under the tower, the Q skill can help him hit long-range hits, so as not to fall behind in development. In the mid-to-late team battles, Gnar must pay attention to controlling his anger. The E skill and Flash are both very good skills for entering the field. If you find the right moment and enter the field with a larger size, you can achieve the effect of Tathagata Palm.