Collection trading in Bugs Wars 2 is one of the important ways to play in the game. Collections are divided into different levels and types, and everyone needs to trade based on experience. The following is an analysis of the collection trading guide for Bugs Wars 2. I hope it will be helpful to you.
1. First of all, newcomers only have 1W of starting capital. According to the rules, the things merchants will sell will become more and more expensive as the funds in your hand increase. I tested 2 numbers, and one new number was below 800 and the number of draws was 2.488. The W capital was less than 600 and I didn't pull out 1 mine. I was unlucky and sold it for 1W + the actual last 3.21W.
2. Early example: There is a public price for military helmets, such as 800, which may fluctuate, such as 850 or 750. If the difference is not big, just pull it away. The source of funds mainly relies on transactions.
There is a success rate when trading, and stamina will be consumed according to the success rate. My choice is to click on the 3rd gear with 40 success rate and 60 stamina first, because if it fails, I can click on the 2nd gear with 70 success rate and consume 30 stamina. Even if it fails, I can click again. The success rate of this operation will be much higher. Another thing to note in the early stage is that if the collection is lower than 600-700, there is no need to sell it, because even if the transaction is successful, you will not make much money.
3. The funds in hand are about 1.8W. By then, gemstones and ores will be available (the road to gambling on stones will begin). This is the time to distance yourself. If you are lucky, if you get a diamond from a 3000 original mine, you can sell it for more than 60W, and your funds will accumulate higher and higher. At this time, military use was completely abandoned~
4. If you encounter two people who are rubbish while mining, it is recommended to reject them directly to avoid wasting the number of times and having to sell them.
It is recommended to wait for the ore to rise slightly or rise sharply before taking action. The order of selling goods is first three, then two, and finally four. This way, you will have three opportunities and an 80% chance of selling!
Ore that fails to be sold will still be in the collection shelf and will not disappear.