Today, the editor is going to bring you a summary of the 4-11 clearance skills of Circular Hotel. "Ring Hotel" is a 3D real-time strategy tower defense game. Players will embark on an unprecedented adventure on the planet Cosmomore in the near-future fantasy world. In this game, level 4-11 is a level that is very worthy for players to clear. The large number of rewards after clearing the level attracts every player. So, how to successfully clear level 4-11 in the game? Let the editor introduce it to you in detail below! Hope it helps everyone.
The first thing players need to understand is the characteristics of levels 4-11. The map of this level is a circular track with two entrances and two exits. Enemies will attack from different directions. There are four locations on the map where roommates can be placed, near two entrances and two exits. There is a huge mechanical device in the middle of the map that can launch missiles to cause damage to enemies, but the player needs to trigger the switch with his roommate to activate it. At the same time, there are some obstacles and mechanisms on the map that can affect the movement and attacks of enemies and roommates.
So, how should we deploy roommates in such a map? Let the editor share with you some clearance skills. Since there are many types of enemies in this level, including melee, long-range, flying, heavy equipment, etc., we need to choose some roommates who can deal with a variety of situations. It is recommended here that healing roommates such as Ayeluo, Lily, and Al can provide continuous recovery and gain for the team.
Output-type roommates such as Klein, Alpha, and Ace can cause high damage to the enemy; control-type roommates such as Kletika, Nana, and Amy can slow down, stun, push and pull the enemy; Ai Defensive roommates such as Lina, Alvin, and Alice can provide shields and resistance to the team. Of course, these are just some references, players can choose suitable roommates according to their own strength.
Since this level has two entrances and two exits, we need to reasonably allocate roommate positions to ensure sufficient defense in each direction. Generally speaking, we can place healing and output roommates close to the entrance to attack and recover enemies in time; control and defensive roommates can be placed near the exit to intercept escaping enemies. and protect one's own base.
The biggest feature of this level is the mechanical device in the middle of the map. It can launch missiles and cause a lot of damage to enemies, but it requires the player to trigger the switch with his roommate to activate it. Therefore, we need to use a roommate to trigger the switch at the right time to make the mechanical device work. Generally speaking, a good time to trigger the switch is when there are more enemies or when there are reloading or flying enemies.
In addition, there are some obstacles and mechanisms on the map that can affect the movement and attacks of enemies and roommates. For example, there are some boxes on the map that can be destroyed, which can block the enemy's progress; there are some electric grids that can be triggered, which can cause damage and stun the enemy; there are some stones that can be pushed, which can cause damage and push the enemy. Therefore, we need to use these mechanical devices and mechanisms to create more trouble for the enemy, so that players can successfully pass the level.
The above is the introduction to the summary of the 4-11 clearance skills of the Circular Hotel. In short, this level requires players to flexibly use the abilities of their roommates to make strategic deployments and adjustments, and at the same time use the mechanical devices and mechanisms on the map to cause more damage to the enemy. I hope this guide will be helpful to everyone.