"Naruto Shippuden: Ultimate Ninja Storm 4" has officially landed on all major platforms. As a fighting game, the game focuses on operability. How do you operate the game keys? How to set it up? Here we bring you a key operation guide and an introduction to keyboard settings. New players who are just getting started should hurry up and learn about it.
LT key: substitute technique;
RT key: defense;
Left joystick: move;
Right joystick: rotate the camera;
Press the right joystick: lock/unlock the attack target;
Cross keys: use props;
Y key: use chakra;
Press and hold the Y key: store chakra;
Click the Y button twice: burst chakra (use ultimate ninjutsu);
X key: Throw shuriken;
B key: attack/interaction;
A key: jump;
Click the A button twice: fly to the locked target (not fast);
LB key, RB key: use teammates to support/turn pages;
E key: substitute technique;
I key: defense;
WASD keys or cross keys: move;
Cross keys: use props;
O key: use chakra;
Press and hold the O key: store chakra;
Click the O button twice: Chakra bursts (use ultimate ninjutsu);
K key: Throw shuriken;
=Key: Attack/Interaction;
L key: jump;
Click the L key twice: fly to the locked target (not fast);
Q key, P key: use teammates to support/turn pages;
G key: lock/unlock attack target;
Open the config in the folder and find [controlSettingKB]
BUTTON_START=KB_ENTER Enter key, needless to say
BUTTON_SELECT=KB_BS backspace key
BUTTON_R_UP=KB_K This is Y, which means gathering chakra. You can set your favorite button
BUTTON_R_DOWN=KB_U This is A, which is a jump
BUTTON_R_LEFT=KB_I This is the X flying prop
BUTTON_R_RIGHT=KB_J This is B normal attack
BUTTON_L3=KB_Z I don’t know what it is, it’s useless
BUTTON_R3=KB_X Same as above
BUTTON_L1=KB_Q The L1 button seems to be summonable in squad battles
BUTTON_R1=KB_E R1 key is the same as above
BUTTON_L2=KB_Y L2 key substitution technique
BUTTON_R2=KB_O R2 key to block
BUTTON_LS_UP=KB_W Needless to say these few
BUTTON_LS_DOWN=KB_S Needless to say these few
BUTTON_LS_LEFT=KB_A Needless to say these few
BUTTON_LS_RIGHT=KB_D Needless to say these few
BUTTON_RS_UP=KP_R awakening key
BUTTON_RS_DOWN=KP_2 Don't worry about it, it's useless
BUTTON_RS_LEFT=KP_4 Same as above
BUTTON_RS_RIGHT=KP_6 Same as above
BUTTON_L_UP=KB_1 props on
BUTTON_L_DOWN=KB_2 props down
BUTTON_L_LEFT=KB_3 prop left
BUTTON_L_RIGHT=KB_4 prop right
When remodeling, change the ones behind KB_
For example, the normal attack BUTTON_R_RIGHT=KB_J is the J key. If you want to change it to U, just change it to BUTTON_R_RIGHT=KB_U.
You need to remember these key positions clearly, because when you press QTE in the plot, you will not be told whether to press U or J, but A, B, X, Y, L1, R1, L2, R2, like this