Marvel Super War Polaris Tips Sharing:
Polaris is positioned in the game as a harassment-type control assist. His skills are very distinctive and he is roughly at a T2 level among assists. His ultimate move is relatively stable for group control, and he is often paired with war machines. When fighting in a team, the first skill can apply area damage at a designated position and apply positive polarity to up to one enemy hero within the range. The role of the second skill in team battles can be to damage the designated target and a small area around it. All enemies within are damaged and slowed down, and negative polarity is applied at the same time. The slowing effect can last for 1.5 seconds.
Of course, during team battles, you can't avoid the scene where your own C position is cut off. Polaris's third skill can apply a shield to the designated friendly hero, and submit a one-second acceleration effect, while applying negative polarity to itself and the target. Of course, His control ability is not very stable, but his ultimate move, Magnetic Pulse, can provide completely stable control and can cause a 1.4-second stun effect on all enemy heroes within the range. Although the ultimate move has flight time and forward swing, in During the forward swing phase, you can dodge to change position, which is more similar to Nuwa's first skill.
Same-sex repels and opposite-sex attract is Polaris's most unique way to play as an assistant. For example, if you carry negative polarity, the enemy carries positive polarity. When you get close, it will pull the enemy towards you after 0.9 seconds. The pulling direction here is relatively Similar to Xi Shi's skill, it can change the movement direction of the enemy hero. If the enemy hero happens to release the skill at this time, her skill hit rate will be greatly reduced. This is also a little trick of Polaris in team battles.