In the S31 season, Charlotte is still one of the first choice heroes for confrontation. Because she not only has displacement, deceleration, recovery, killing, and control, but also has high skill damage, which also gives her stronger pursuit and counterattack capabilities.
Go out with iron sword, cooling shoes, synthetic thorn gauntlet, meteor, black cut, ice vein, sky, resistance shoes (you can get them early if the opponent has more control), Eternal Night or Witch, in the later stage, replace CD shoes with Star Breaker Hammer.
Equipment replacement: If there are expendable heroes such as Bomb Cat and Jiang Ziya on the opposite side, you can replace Yong Ye with Witch; if the hero on the opposite line is damaged by spells, you can play a small Yong Ye in advance.
Charlotte needs to release skills frequently, so the cooldown reduction must be filled as soon as possible in the equipment. Pure Sky has both output and defense, which is a very suitable equipment for Charlotte.
The dual damage-free effect of Pure Sky's passive + active skills, plus Charlotte's enhanced damage-free effect during normal attacks and ultimate moves, can give Charlotte a stronger continuous combat capability.
The active skill of Pure Sky can provide 40% damage reduction, which lasts for 3 seconds. In the middle and late stages of team fights, you can directly activate Pure Sky after the second skill enters the field, because when you first enter the field, the enemy must have the most skills, so there is no need to delay. Open the sky when you are still alive.
10 mutation, 10 eagle eye, 5 harmony and 5 invisibility
Against heroes who are relatively weak at level 1 (such as Hua Mulan, Li Xin, and Bai Qi), you can use the second skill to hit the back row troops to grab two levels when going out;
For heroes who are relatively strong at the first level, go out and use one skill to replenish troops remotely at the first level, and then use the main, second and second aids to increase the number of troops.
Charlotte's Passive: After the skill hits the target, she will gain a layer of marks that lasts for 4 seconds. After three layers of marks are stacked, her basic attack will be strengthened into [Seven-Star Ray Sword].
Two layers of marks + a seven-star ray sword are displayed above the skill.
Therefore, Charlotte, who has five layers of passive marks, needs to prioritize the enhanced normal attacks, and then use any skills to stack three layers of marks, so that she can hit two seven-star ray swords in a row.
When Charlotte uses other skills during the enhanced normal attack, you can see that the enhanced normal attack will be directly interrupted.
Therefore, you must not be too anxious about combos in actual combat. Interrupting the attack with other skills during the enhanced normal attack will result in incomplete damage, especially the last 12% of the lost health value of beheading damage that cannot be dealt.
Charlotte's enhanced basic attack has a short burst of movement. When fighting in the wild, you can use wild monsters to climb over the wall to escape or pursue.
Skill 1: Charlotte releases the lightning triangle sword in the designated direction, causing physical damage to enemies on the path and gaining an acceleration effect.
In addition, Charlotte will gain a movement speed bonus after hitting a skill, which can be used to detect grass in actual combat.
Second skill: Charlotte sprints in the designated direction and stabs six times quickly at the same time. The second skill has a displacement distance of 450 yards (flash = 400 yards).
The limit damage distance of the second skill is 1000 yards. At this time, the second skill can only deal a certain amount of damage. This skill is mainly used to stack the passive at the limit distance. It can avoid taking damage without getting close to the enemy.
Note that when the second skill is stacked passively, it does not have to be at the end of the movement, as long as it is within the damage range.
Third skill: Draw seven sword marks on the spot. During the skill release, you will be in a dominating state and gain 35% damage immunity.
The last sword mark of the enhanced third skill will knock away surrounding targets. In actual combat, if the enemy escapes after entering the field and using the ultimate move, you can use flash to adjust the position and control it.
Note: Charlotte's ultimate move will not be knocked up if released directly. Only when the ultimate move is a green pursuit skill will it be knocked up. (That is to say, if you just start with a big move, your big move will not have a knock-up effect. Is this easy to understand?)
Charlotte Passive: After any skill hits an enemy, other skills released next will be strengthened into additional skills.
The first additional skill: increased damage; the second additional skill: the skill CD is reduced by half; the third additional skill: increases the group knock-up effect.
It is important to note that after using the second skill, you can only strengthen the first and third skills. This is a detail that many Charlotte players easily overlook.
Therefore, Charlotte must adhere to two principles when using the second skill: ① Do not start with the second skill, and ② connect other skills between the two second skills after entering the team battle.
Operation Settings → Prioritize Attack Target → Minimum Absolute HP. Since shooters and mage heroes generally have the lowest HP, setting [Minimum Absolute HP] will prioritize attacking the C position in most cases.
Secondly, you can turn on the locked enemy avatar display in the settings. Clicking on the enemy hero's avatar is equivalent to clicking the basic attack button, so that you can hit the target you want to attack.
Before the battle, Charlotte's skills can be used to hit soldiers, people, or wild monsters. She can hit anything, but she can't hit empty targets. Then make sure you have as many passive layers as possible. The higher the level, the more Seven-Star Ray Swords you can release. This is your capital for entering the fight.
All of Charlotte's skills can be used to flash, including passive A flash.
The key to playing Charlotte well is to learn how to accumulate mark layers. The basic combos we need to learn are to use skill card layers passively. With more practice in actual combat, you can also become a line tyrant.