There may be many Genshin Impact students who don’t know the details of the recommended character extraction for Genshin Impact 3.8 version. Next, the "Genshin Impact 3.8 version re-created character extraction details" compiled by the editor of Sourcecode.com, let’s take a look at it. It may be helpful. It’s up to you.
In version 3.8, Keli, Yora, Wanderer and Coral Palace Xinhai will be re-enacted.
【Comprehensive analysis】
Let’s first look at the five-star role positioning of this up: three resident main outputs, and a healing nanny with good backstage skills.
·The fire core’s on-site output is Keli. I use her a lot on the Pure Fire, Vapor, and Bloom teams.
·The wind core stationed on the field outputs the wanderer. Duo will form a wind team with the "high-end match" Fa Lushan. Because of his high-frequency basic attack characteristics, he will also form a team with elemental background deputy Cs such as Xingqiu and Fischer.
·The physical core field output is excellent. She has finally reproduced the first sister of the physics system! With a high-level training configuration, Yura can achieve "big bricks flying" and "one force can reduce ten levels", but the relative training cost is also high. Recommended for those who are interested in understanding and further studying the physical system.
·General-purpose water attribute treatment auxiliary Coral Palace Heart Sea. If you play the permanent freeze, pure water, and bloom systems, it is highly recommended that you get a "0-life Heart Sea". It requires low training and training, graduates quickly, and is a positive game. High experience feedback rate.
Tip: If you are in short supply of raw stones and happen to be playing Team Permafrost, you can let your Mona carry a weapon to try out Kim Po as a guest healing assistant without extracting Heart Sea. If you play the blooming system and your team lacks water, or the combat environment requires high battery life and recovery, then the priority of extracting the heart sea will be higher.
Let’s talk about the team composition and future training plan of version 3.8——
Keli, Yura, and Wanderer are all very suitable for players who lack the main C character to lead the team. Then, according to the main C character drawn, find a training plan suitable for him and build a team with this main C character as the core. .
·Most fire core teams are very popular.
Amplified reaction systems such as the evaporation of water and fire and the melting of ice and fire are mostly characterized by stable damage and explosive output. Most friends will usually build one or two Amplified Reaction Fire Core teams in their team BOX.
The fire core in the upheaval reaction is basically characterized by the triggering of key element reactions and high element reaction frequency. It has high requirements on the character's own level and element proficiency attributes.
Keli basically meets the above two requirements, but I feel that it is difficult for me to operate Keli's combat skills smoothly and coherently. Maybe it's because I'm a bad person~ But I recently used it in the Fierce Bloom Team and the Pure Fire Team. Keli has been used more frequently. The explosive grassland nuclear seed explosion and pure fire direct recklessness of Fierce Bloom are not very demanding in operation. The key element reaction of Keli in the evaporation and melting team is always difficult to grasp the timing of the "big number" heavy attack.
·The core characters of the wind core team generally have strong individual combat capabilities.
If wind attribute attacks do not consider the direct damage to the main body, they will mostly focus on additional damage. For example, spread reaction damage and teammate background link attack damage.
The Wanderer has such a characteristic. As a single character, the Wanderer is in the "flying" state provided by elemental combat skills. It has the enhancement of normal/critical attacks and can deal good wind damage.
However, if the enemy is in a state where the elements of thunder, fire, water, and ice are attached, it can deal diffuse reaction damage to supplement the direct damage of the body's wind attribute. It would be great if teammates could provide some damage enhancement and elemental attachment attacks in the background based on the characteristics of the Ranger's normal attack module.
·Both the physical core team and the pure color team will test the main character’s training, as well as the team’s overall damage-increasing auxiliary ability.
Most of the physics relies on the continuous output of the basic attack module, but there are also exceptions: Ura.
While Ura has a two-handed sword physical attack output module, her mechanical specialization is all focused on the elemental burst, the "Sword of Light": by attacking the enemy a certain number of times, she can stack the damage gain multiplier layer. number.
After stacking enough layers, other damage-increasing aids are added, such as the superconducting reaction produced by the thunder ice attribute to reduce the enemy's physical resistance, Bennett's elemental burst field providing attack gain, and Yelan Zhongli's and other character skills providing additional The damage increase can further increase the falling damage of Yula's elemental burst lightsaber.
Characters with physical output generally don’t look at the enemy’s seven-element resistance value. For example, the high-end Yula in the recent event “The Sovereign Banquet” does not care about the specific elemental resistance we choose for the boss enemy we challenge. Sexual enhancement entries, as long as there is no physical resistance, they will all be taken away by a sword of light.
Generally speaking, there are more opportunities to use Urla only in the tough battles with high-tank elites or boss enemies. Ordinary squishy monsters basically don't need Urla's ultra-high-magnification light-falling sword. It is the so-called "killing chickens". This is what is said about "How to use a slaughtering knife".
Usually, the "humanoid" enemies we encounter generally have weak physical resistance, and the physical team is relatively popular. However, there seems to be no extremely weak physical enemies at the boss level now, and most of them are elite-level enemies.
If Ura's training level is not very satisfactory and she cannot achieve a burst speed pass with one push, we will currently consider changing the team as a whole, except for Yelan and other deputy Cs who will join the team, such as physical core hybrid blooming and multi-C fast cutting. Other play ideas can be used as an alternative.