Maybe many Dark Zone Breakout players still don’t know how to change the gun in Dark Zone Breakout. Now the editor of Sourcecode.com has collected and compiled "How to Change the Gun in Dark Zone Breakout". Players who are interested can take a look at it. I hope it will be helpful. Oh you.
2. Let me give you a few simple examples: AKM has low scalability, poor basic attributes, and low bullet limit. Even if you equip him with the best gun stock, his attributes cannot be improved much. Therefore, there is no need to spend a lot of Coen coins to modify such a weapon with poor basic attributes. As for the M4A1, a weapon with high scalability and high basic attributes, although its bullet damage is slightly lower than that of the 7.62 series, it can easily maximize various attributes. Even simple modifications can be used.
3. So, how can we spend the least money and get the greatest improvement? As mentioned before, the gun stock and foregrip can provide a large amount of vertical and horizontal recoil bonuses. Therefore, these two accessories are the most important and expensive during modification. Taking the AK74N as an example, it uses AK telescopic + AR extension core + carbine industrial stock + carbine butt pad, and the cost is about 2.5w. But it only increases the vertical and horizontal recoil by 17 and 34, and each point of improvement requires 500 Coins. With the AK series FAB backrest, it only costs 3K to increase the level by 7 or 15, and each point of improvement only costs 130 Coins.
4. Therefore, with a little calculation when modifying the gun, you can get the most cost-effective accessories. Of course, we don’t need to blindly pursue cost-effectiveness. For example, the foregrip and the lightly slanted foregrip. Although the latter is slightly more expensive and has little improvement in attributes, the price difference between the two is only 1K. Even if the price is a bit expensive, the price is within the affordable range.
5. In summary, when novice players modify their guns, they can easily modify them to very cost-effective weapons by calculating the cost of improving a few attributes. Of course, sometimes by slightly ignoring the cost, you can improve the attributes of firearms to a higher level at a relatively small cost.