In Nobunaga's Ambition: Rebirth, many players don't know what to do with the introduction of the new content in "Nobunaga's Ambition: Rebirth Powerful Edition". This problem is actually relatively easy to solve. As long as everyone carefully studies the game, we can find the correct solution. In order to help everyone solve this problem quickly, the editor here brings you a detailed strategy. Without further ado, let’s get to the point.
In terms of script, Tianxiabuwu has been added
After the Miyoshi family killed Ashikaga Yoshiteru, the story of Nobunaga marching into Kinki and officially entering the center of Japanese power is followed by a classic excerpt from the Taiga drama, and it is also the climax (and most interesting) chapter of Nobunaga's rebirth: Nobunaga The siege network; the Battle of Mikagahara - the story of the old turtle being tortured by Takeda Shingen; the world is not at peace - the if line of the collapse of the middle road before Hideyoshi unified Japan; the Battle of Sekigahara: the decisive alliance between the old turtle and Hideyoshi's faction Battle; Battle of Osaka: Hideyoshi's Hainan Yashan, for "Japan's number one soldier" Yukimura Sanada, a plate of vinegar-wrapped dumplings.
Of course, in fact, this script is not full of stories about the post-Nobunaga era. There is basically no story about the protagonist Hideyoshi - there is an if line that disappears after it comes up. But in general, from Nobunaga, After raising troops and marching to Osaka for two battles, the history of Japan's Warring States Period was basically completed.
Strengthening the enfeoffment system is reflected in the following points:
First of all, the family elders and the elders can be appointed as the family minister and the follower.
Functionally, appointing different characters to this position will bring a global BUFF and a global DEBUFF to the entire force (maybe there are also wizards with double BUFF), such as increasing global business while reducing global stone height... In fact, from From a historical perspective, these two settings are a little strange.
Because in the early Warring States Period, Nagao Keiharu opposed his lord Uesugi Kensada and started a rebellion, and was basically reduced to a sinecure in the early Warring States Period. However, it was only during the Hideyoshi era that Hideyoshi began to take real power (the Five Hogyo System). The shogunate began to become a regular official establishment. In other words, in the time frame associated with the main plot line of the game, these two positions do not have the same influence as in the game.
The strengthening of enfeoffment is also reflected in the increase in negotiation in terms of interaction with people.
For example, if you promise official position, money, treasures, etc., based on the reached negotiation value, the target's loyalty value will be increased between 100 and 200. In addition, you can reward retainers and let them obtain titles with attribute bonuses (titles given by Dou Cricket are also add attributes).
Finally, special generals will come with special policies - this is quite an interesting change. Now the generals Pokémon, or famous generals who recruit enemies or plan enemies, will be more motivated and more playable.
"Urban purposes" related to force
Now after clicking on the discretionary power, the city where Zhixing is located can be directly built by himself. You can plan several large cities for raising troops (supply strongholds), and then fill them with food along the way, which can well guarantee the food consumption for the joint battle.
However, this should be discussed together with the impact of the newly added defensive strongholds in PK on siege warfare, that is, in siege warfare, the attacker's morale will continue to be depleted, and the loss will be much greater than that of the defender - for example, if the team is also destroyed, The attacker's morale loss is about three times that of the defender. Coupled with the strengthening of various facilities in the defender's defense base, and the siege, a large amount of morale is on the way and needs to break through obstacles.
The PK version of the city is obviously more difficult to attack than the original version. It is easy for a funny situation to occur, where our army is obviously superior in strength, but our morale is reduced to zero and we are forcibly defeated. It is really annoying and funny.
The influence of the strength and weakness of this game's joint battles and city defense battles is too great - if you win a joint battle or a city defense battle in which the weak defeats the strong, the opponent will encounter a wide range of DEBUFFs, including morale. Loyalty has plummeted and alliance relations have plummeted. It can only be said that it is a good habit to develop multiple saves. In the PK version, it is easy to win at a glance, but the actual situation of siege and overturning is overturned.